If there's one thing that frustrated me to no end in D:OS (and EE) was how random/mixed bags enchantments were. Dual wielding chill/warm weapons because that's what I got. Heavy armors with Str requirements and Dex bonus? Really? The problem is in part due to how some attributes are useless to some characters, but that's a different issue altogether.
IMHO, adding a 'disenchant' mechanic could improve things. More in detail:
1. Items should have 'enchantment slots', with higher tier items having more slots (and/or more powerful effects, depending on balance assessment). Optionally, some slots could be matched to specific effects (such as elemental damage for weapons, or passive stat bonuses).
2. Players should have the option to destroy magic items in order to gain enchantment recipes and/or materials. This could take the form of gems, for example. I'm sure the idea will be familiar to many. A random element could be added to this process if deemed necessary (I wouldn't).
3. Players should have the option to 'overwrite' specific enchantments on items they wish to improve, or make them from scratch.
4. Players who invest on crafting could be better at enchanting legendary items, as well as make their own. This way we keep the importance of legendary/unique items while not discounting the investment of crafters.
Those are my ideas. I hope someone will take notice.
Last edited by YawnSlinger; 23/04/16 03:36 PM.