Okay okay...
Maybe my example wasn't good.
You know how in single player , if playing with random AI, you have to play rock, paper, scissor if you disagree about something. Then how does it work in multiplayer? Let's say killing some important guy. I said we should not kill him and my friend said we should. I won with rock, paper, scissor. BUT, WHAT IF WE ACTUALLY WANNA KILL HIM AFTER ALL? Has the game put some kind of variable and that guy is now protected by script or can we still kill him?
Playing with random AI in single player has sense and it's nice, but we both now if we play with a friend over Skype that sometimes we can misclick.
I really hope I explained myself now.
Thank you for replying to me. I know I am getting a bit boring now
