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Joined: Jul 2016
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Hey guys, I need some advice on builds and synergy for duo lone-wolf, I have some questions, I kind of found some opinions on guides on youtube but they are all outdated and the most op talents got nerfed kind of severely... so, here it goes:

1: Would be worth to put Dex 7-8 (90%-100% success) and Scoundrel 1 to get Walk in Shadows, Adrenaline and Fast track on a NOT-DEX based character? Or putting those 2-3 points into 3 speed/main attribute its absolutely better? Please elaborate on that if you can.

2: Zombie+Leech on the Melee character and Magical Poison Dart (Geo 2) on the other its enough for a survival plan?

3:Dual Weilding Wands with dual-weild skill on 5 and wand on 3-4 its a suitable plan for dps?

4: On my first playthrough the Teller of Secrets did not refresh her books, this is normal?... if its not, how its the updated frequency of her refreshes? (I got a lot of answers on the web but this changed so many times that no one knows for sure)

5: Having 2 lone wolfs I get no craft/blacksmith mule (having Jahan's blacksmith 5 sharped stuff its what gave me an edge on my first run), should I "taint" one of my characters by making him a craft/blacksmith 3? (and get 5 from gear)

6: Should I save Talent for demon trading?

Thanks for the answers, i'm open to other random tips that you guys think are very important not related to the OP.

Bye o/ and thank you in advance.

Last edited by Velvet Vendetta; 11/07/16 05:00 PM.
Joined: Mar 2003
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You should be able to get dexterity bonuses on equipment, if you aren't going to be using any skills that require a dagger equipped.

Yes. You can also craft poison potions or food (though poisoned food removes any other bonuses/penalties the base food may have had).

Yes. Mid to late game spells may be able to do higher DPS or add CC, etc, so some people end up just using wands for the bonuses. There are people that think dual wands are OP and some that think they are useless. If you can find a belt with +1 Dual Wielding, that would save some ability points.

The Teller of Secrets should only have one copy of the books; they don't restock.

Crafting can be very helpful, but isn't necessary. See what you can get from gear, the Pragmatic trait bonus, if you have a spare talent point for Scientist and if you start running into things you'd like to craft but can't.

The talent point for a single ability point in the EE is a bad deal, unless you are desperate to open up a new ability category, or only need one more point to get the next level of something, or there really aren't any more talents that you want.


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