A civil point is a big deal.
The more I think about it, the more I feel like civil points are the wrong direction.
They essentially force every character to be split between some utility role and their combat one.
You can no longer have that rogue who only knows Scoundrel skills, but has all the tools to carry your team out of combat, etc.
At this point, I feel civil skills should be completely removed, and their functionality covered by the non-scaling stats(wits does sneaking and pickpocket, memory does lore and luck, etc.).
Would be easier to do if the stats themselves were altered a bit, since right now they are quitre rigid in their interpretation, but it would still probably be better than what we have now.