Yeah, but now you can pick either leadership (combat skill) or such AWESOME (sarcasm intended) skills like barter, thievery, lucky charm or persuasion that does not work.
Heck, I put my own points in lucky charm considering "they all suck, might aswell see if they improved this one from D:OS(EE)" (answer: no). Humans already start with one point (bad decision that aside) too.
Most of these are utility skills. As is Leadership right now. Yes it makes you a bit stronger but so does stealing and/or buying stuff you couldnt afford before.
If gold is as sparse as it is in act 1 bartering becomes quite good. Thievery is now stealing + lockpicking ( maybe add some chests that really need lockpicking ). Lucky charm should be removed as it is either a) so weak nobody wants it or b) just a bit usefull and only 1 char should loot ( bad for multiplayer ). Sneaking is nice. Maybe buff loremaster a bit ( like ignore some resistances ).
Never tried persuasion but it sounded good ( if working ).
I also think humans shouldnt start with +1 leadership ( no one really should ). Same reasons why no one should start with +strength etc. if just forces you to make one of your humans a leadership guy.
I would like to see the +initiative removed from leadership ( the main reason to skill it ) and/or buff the others a bit.