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For example: unarmed bonuses, finesse bo staves, 'chi' magic skills etc

Last edited by Ravensguard; 18/09/16 07:40 PM.
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Some form of Unarmed build or tree would be cool.


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Originally Posted by kingcrowley
Some form of Unarmed build or tree would be cool.


Not gonna happen

The kickstarters had their chance to vote for a tree...

And instead of unarmed they chose Summoning and Polymorph.

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I know its not going to happen, i was just saying it would be cool. Summoning and Polymorph are more important to me.


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There is a difference between tree and bonuses though.

When I say unarmed bonus, I don't mean abilities tied to unarmed, but stat bonuses when using unarmed (like any other weapon 'skill').

Just that alone could help with a Monk build. Unarmed and then dabble in the magics for a 'avatar' type character.

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I know it isn't likely, but I hope it is possible we might see an abbreviated version of possible styles, that you could take as an extra starting talent. They would change up your gameplay style/flavor, but come with steep changes. As example:

Barbarian: Jewelry gains a massive percentage of increased physical/magical defense, and the player gains increased movement rate, and massive melee attack damage, but can no longer wear armor, use scrolls, ranged weapons, or magic.

Duelist: Can only equip a single one handed non-blunt weapon and no shield, but gain increased damage/crit, reduced ap cost for attack, and increased dodge/parry

Barefisted: Can no longer use any weapons or heavy armor, gain massive bonus to dodge/fist damage/crit that scales with level, warfare and dagger skills are modified somehow to be usable with fists

Spell focus: Magic damage is increased, costs less the ap to use, and cooldown is twice as quick, but you cannot gain any physical/magical defenses outside temporary sources, like from fortify, and have a penalty to con and movement ap.

Healer: All hostile/damaging spells refresh slower and cost more ap, but all beneficial or neutral spells refresh faster.

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Originally Posted by Ravensguard
For example: unarmed bonuses, finesse bo staves, 'chi' magic skills etc


Probably not a lot of hope for that. They'd need to add in a bunch of new Unarmed type weapons just for hand weapons, never mind combat staves. The idea of an Unarmed skill tree was nixed during the kickstarter votes.

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Not necessarily. Just go unarmed, no weapon needed. The unarmed skill will then scale with your level to increase damage. Then they can just add affixes onto pre-existing gear for bonus to unarmed damage or something.

Last edited by Ravensguard; 18/09/16 08:02 PM.
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Originally Posted by Ravensguard
Not necessarily. Just go unarmed, no weapon needed. The unarmed skill will then scale with your level to increase damage. Then they can just add affixes onto pre-existing gear for bonus to unarmed damage or something.


That's probably actually harder to balance and more boring at the same time. If your damage is tied only to your level, then you have the advantage over other characters in that they would need to spend money on upgrades and would be weaker between upgrades.

A lack of loot also means that your relative power must remain constant, you'll never become more powerful versus enemies of the same level. Attaching bonuses to unarmed to the same pool of lot that everyone else gets screws over everyone else who is not unarmed.

No, Unarmed would need to have its own weapon type.

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All Unarmed, if it wasn't tied to a weapon, would be is damage.

It would lack special abilities and likely lose out on damage.


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