---PREFACE---
A lot of things about this game lend itself to being able to be creative with your character creation and change it up on the fly.
-There is no set class system, so you can create whatever character you want
-Allowing all spells to be learned with just one point in the required combat attribute lets you spread your points out more freely to get the bonuses you want while still having a ton of spell options
-Low number of memory slots but high number of spells learned allow you to try different builds for different battles
But unfortunately, the stat system limits all of this and pretty much pigeon holes every character into an archetype. If I want scoundrel or huntsman skills, I go finesse and have to use daggers or bows. If I want warfare skills, I go strength. If I want to cast spells, I go Intelligence. Mixing and matching is sub optimal. I would love it if it didn't feel like I was filling out an archetype!
What happens for me in particular is I actually DREAD spending points because I know it is setting me up for having to play a specific way for the rest of the game in order to not waste any points, so I better not F it up.
---SUGGESTION---
So my idea is that instead of the current system (STR increasing damage with STR weapons and warfare abilities, INT increasing spell damage, etc), what if each attribute helped with all abilities in a specific way, no matter the line
For instance:
STR- increase all damage by by 5% and decrease the movement penalty for armor by 25%
FIN- increase dodge by 5%, increase accuracy, increase chance of ability effect (such as stun/knockdown) penetrating armor
INT- increases AOE of all skills by 5%, decrease cooldown of all abilities by 5%
or whatever. The point is that you can build however you want to now. You can intentionally split INT and FIN for a big AOE CC character. But part way through you decide you want more damage and want to go more for a big bang boom character so you start pumping STR for those fireballs. But no matter how you change it up, your attribute points are never wasted, yet they still give your character definition. And the most important part, you are always choosing rather than filling out a predefined archetype.