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#587470 19/09/16 11:50 PM
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Kresky Offline OP
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At the moment in Early Access...

Starting skills in character creation do not require that you put a point into that school. I suggest you take advantage of this information by selecting a class based on what you view as the best skill setup. Personally I think Enchanter and Knight are the strongest.

To learn any/all the skills of a school you just need 1 point in that school. I think the only exception is a rank 2 fire skill.

Some skills that I highly recommend:

- Hail Strike
- Rage
- Restoration
- Teleport

Also, pick up the Warlord Talent it's absolutely insane. It should probably be changed to just 1AP for a killing blow.

Last edited by Kresky; 20/09/16 03:17 AM.
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battlemage starts with brilliant radiance which is really nice too
and pawn talent seems like a no brainer too

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warlord talent with a strong archer character is really powerful


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I really love The Pawn talent on my backstabbing rogue. Having the free movement at the beginning of the turn allows you to always re-position for the backstab. Really awesome addition!

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I put Hothead on my Archer because she works best sniping from high spots or the back, where she's less likely to be hit, and so she keeps her bonus from having full HP.

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Originally Posted by Kresky
Personally I think Enchanter and Knight are the strongest.

Some skills that I highly recommend:

- Hail Strike
- Rage
- Restoration
- Teleport


Completely agree with all of that. Every mage should start Enchanter and every melee should start Knight. They're kind of like starting Royalty in Demons' Souls, or Pyromancer in Dark Souls 1. Significantly stronger than everything else available.

To that skill list, I'd add:
- Adrenaline
- Phoenix Dive (on melee) / Tactical Retreat (on everyone else)
- Winter Blast
- Electric Discharge
- Impalement
- Armor of Frost
- Crushing Blow
- Battering Ram

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A couple of things I wanted to add.

- Pick up a bedroll for each character and put it into their action bar. It is a amazing convenience to heal your entire party after a combat.

- Stealth is far from useless! I use it quite a bit on my squishy damage dealers. Usually during a combat I'll run in and deal as much damage as possible and use something like Tactical Retreat or Cloak and Dagger to move our of vision and stealth (press Shift to see enemy vision). This also allows you to opt for more damage and utility over defenses.

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Is there a Pyrokinetic skill book merchant?

I played through the game twice and I haven't found one.

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- Fort Joy Ghetto (Stingtail - blue lizard on the beach)
- Settlers Camp (Samadel - the lizard next to Han)


Last edited by Kresky; 21/09/16 05:25 PM.
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Huh... are the skill books available dependent on the skills you have or your class?

The Blue Lizard in the Fort Joy Ghetto only had Hydrosophist books, and the old lady didn't even have books for me IIRC. The Lizard from the Shelter I never got a trade option.


I'm so confused.

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Wrong guy, the one further along on the the beach next to the cave sleeping.

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Ooooooooooooooohhhh... I've made a huge mistake.

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The lizard stingtail dreamer guy is a pyro merchant.

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Hydrosophist is by far the best magic school right now. it has two decent healing spells that also cure you of various debuffs. An aoe stun that is on a very low cooldown, and has a strong advantage against fire attacks, which happens quite frequently.

In many respects, I feel the same-way about Hydrosophist, as I do the warlord and pawn talents, that are just too good not to pick.

Last edited by cool-dude01; 07/10/16 12:07 AM.
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Tactical Retreat from ranger, some Warfare and Scoundrel skills aber pretty essential for relocation. They make The Pawn mostly unnecessary, Warlord itselfs makes The Pawn unnecessary honestly.

Fire and Earth need each other to be usefull, and even then they can't really CC.

Hydro has two AoE stun, Hail Strike deal more damage, Winterblast is perfect for stun lock. Also Frost shield is very useful to keep yourself save. 1 AP for those attacks is far two cheap.

Cripple with a two-handed weapon is pretty much most op skill, even more combined with rage.

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Yep. From what I get from other players, and from my own experience. Most people agree that Hydrosophist and meleeare the way to go in Early Access. But, I am almost certain they are going to nerf it, because the combination is ALMOST too effective.

if you follow the guide that tells you how you can customize all of the companions from scratch, you can pretty much make every companion a Hydrosophist warrior, and it's crazy good.

Last edited by cool-dude01; 07/10/16 02:55 AM.

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