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Lol, the fact that you guys are saying this about memory means they still screwed the balance somewhere.
Limiting spells slots is a mighty hard thing to do. I have developed three rpg games from scratch to compete with my sporadic dissatisfaction with DnD and I can't say I've found an idea that's worked.

I am beginning to see something else that is bothering me however. If the majority of my stats comes from gear - leveling feels less important, and gearing is vital...
So, without reflecting much on this option at all.. I think they should give more attribute points if they keep the gear similar.

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Originally Posted by ShyCryptid
It would help foster a sense of progression when choosing to specialize in a specific school by granting access to powerful, identity defining abilities without needing to sacrifice versatility. It would also lessen reliance on specific ability granting items that currently outweigh the investment of character specialization. Memory points would also become more individually worthwhile, as you would no longer need to invest 6 points (or more) to be able to slot higher level skills.

That's exactly why I suggested that skill's memory requirements should decrease once you level up in a specific school.

The interesting bit is that I have information that Larian might have alrady planned for such a feature. We just didn't progressed far enough in the alpha in order to get to a point at which this decreased memory requirement would happen.

I'd really like Larian (Swen?) to elaborate on the topic.

Originally Posted by dlux
After reading the first few pages I am surprised to see that nobody has mentioned this yet.

Hey, but I did... rpg001

The extreme dominance of memory became even bigger by the devaluation of APs... rpg007

Last edited by LordCrash; 29/09/16 02:30 PM.

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