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#168514 06/03/04 12:58 PM
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I think the selection of nearly 300 branches in the skill tree as it is now is prefectly workable. I don't have any problems with it and I find it effective.


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#168515 07/03/04 02:41 AM
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yes <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Myrthos i agree, as you get further on in the game it's going to be
quite "extensive" expanding those branches with skills....it's actually pretty easy to follow.... <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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#168516 07/03/04 09:51 AM
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I don't know if this is posible but could the box were the skill tree is in be made resizeable. I love the skill system but it a bit large for that little box.


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#168517 07/03/04 10:53 PM
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I suggest everyone to have an idea how to develop his char on forhand, this will save time choosing skills.

For example: an axe weilding brute warrior.
or: A very fast and accurate assasin with smaller weapons.

You do know You'll find dual handed weaponery in the game, if you are planning to use them a lot, increase your skill beforehand, so once you've found one, you'll allready have more effect of it.

It will also make you be more picky, you won't use any weapon, and you'll try to keep some weapons by repairing etc even if they aren't all that great, but you have the skills for it.

Going with the flow is an unwise tactic, predefine what your char will be.


It's one of these days...
#168518 08/03/04 03:07 AM
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"Going with the flow is an unwise tactic, predefine what your char will be." dragh

but that's part of the fun, dragh. imagine u have to live the consequences & must trudge on to survive. that's what i always do in my games. misplaced points won't make me restart the game. going through the game despite it makes gaming interesting. then u'll be forced to think on how to save your & DK's asses.


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#168519 08/03/04 05:39 PM
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Don't expect to find a unique item that will last foreverer and will be sooo strong, offcourse you'll find some, but It's better to build on minimal skills, specialize, predefine where you'll specialize. DOn't play and go Oh I have an axe lests give some skill points for that, if you'll play with bow&arrow if you find some decent ones anyway. Give arching skills because eventually you'll find one hell of a bow, so while waiting for it, get the most out of your minor bows.


It's one of these days...
#168520 08/03/04 09:02 PM
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predefining your character is unnesessary. you can buy back your skill points with gold, and with battlefields = unlimited economy, you can specialize in something, then change it later at will.

when you find a nice club, specialize in clubs
find a better sword, switch your skill points over to use the sword.
rinse and repeat as you find better items

#168521 09/03/04 01:42 AM
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You're underestimating the cost of unlearning skills. The price is steep, by design.

What's more, IMHO it doesn't hurt for a warrior to be proficient with several types of weapons. When you meet a monster with a very high resistance to, for instance, slashing damage, and all your skillpoints were invested therein, what good will it do?

#168522 09/03/04 07:05 AM
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you then go to battlegrounds and earn cash/experience and invest in a different damage

#168523 27/03/04 04:48 PM
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Quote
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Most people don't realize what an RPG is. What an RPG definitely isn't is a linear adventure game dumbed down for the masses (see also: All Bioware so-called RPG's). Ultima 5 is a good example of a True RPG as well as a few of the other Ultima's. The main reason I loved Divinity was that it wasn't the linear crap with every quest glaring at you in pink neon flashing lights saying "LOOK OVER HERE".


Ooooh, "hardcore" RPGer elitism! How I treasure it, since it can generate so much wankery.

Please don't force your definition of a RPG down everyone's throat. No, I'm sorry, your definition of a RPG isn't the ONE DIVINE GOSPEL TRUTH omgWTFBBQ!11!eleventy-one! The term "RPG" has diverged and branched out so much that it's become blurred, and I for one can live with that. IMO, if you have some wriggle room in character development (stat-wise and personality-wise), can actually affect the story, and exchange meaningful interactions with other characters, it's a RPG for me, or pretty close. Someone disagrees? Fine. I'm not going to scream "You're wrong, I'm right, and you're a part of the dumb masses!"

It also seems that you hold the opinion that "TRUE RPGomgomg!!!1!" is somehow superior to, say, "linear adventure games." (Which, incidentally, often come with a lot of puzzles that do, yes, take some thinking to solve. Likely more so than a lot of quests in what you term "true" RPG. "Dumbed down"? Think again.)

And DD not linear? Please. It's linear, but merely gives an illusion of non-linearity in the middle. Oh, you can wander anywhere, do almost anything, but so? You end up having to become the Divine One and save the world. In BG2, at least you have the choice of joining with Bodhi or the Shadow Thieves; in ToB, you can choose to ascend or stay a mortal -- thus affecting the ending; in HotU, hoo boy, you've got multiple endings. And the KotOR you malign so much? It's got two endings and multiple ways of solving quests. Very few games can boast of that much.

What is your definition of linearity, anyway? By most people's definition, I find linearity overrated. Look at Morrowind; it's as non-linear as you get, but most of the game consists of wilderness and repetitive, uniform quests with repetitive, uniform NPCs who are devoid of personalities. The main story? A joke. It lacks focus and attraction; many people aren't even motivated to play the game for a few hours, let alone finish it.

Do you go by the name of Hades_One/Visceris elsewhere, by any chance?


Very well said. I like Baldur's Gate I & II and Icewind Dale I & II and NWN. I think it's ridiculous to say "Oh they call this an RPG or they're calling this a RTS, but it doesn't quite fit that genre so I think it sucks". There's way too much emphasis put on this, I don't care what you want to call it, if it's a good game it's a good game. It could have a little bit of this and a little bit of that, and they're going to have to define it one way or the other. Bring on more good games like this. Make another one like Divine Divinity and call it a first person shooter, I don't care, I'll still play it and if it's good, will say that it is.

#168524 27/03/04 06:06 PM
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AMEN!


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#168525 27/03/04 07:29 PM
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i just thik the skill system rules. it's the best i've seen.


Still waiting...
#168526 27/03/04 07:38 PM
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idd it makes you realy think about how to use your skill points.

And as for the argument. How in earth is it possible that a single handed weapon master has no experience in handeling a 2 handed weapon.

Give a fencer(pierce dammage) a 15 kg 2 handed sword and see what happens <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />.


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That excuse has more holes than a slice this fine Gorgombert!
#168527 27/03/04 07:42 PM
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I still like / love the idea of Sacred to give the player skulls of undeasd skeletons as weapons for bashing. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

Reminds me of Morte. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> "Ouch !"


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