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Yegodz Offline OP
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So far, when finding remains (like a head, leg..etc) its only use as far as I know is for food and a way to gain abilities/skills for elves. It would be cool if we could take the remains to a necromancer/blacksmith to be used as crafting material so it can be turned into magical Armour/weapons/items that is imbued with the power/skill it has so others can use it. This seems like something an undead would do.

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A very good idea - Maybe some kind of Dryad "Elf" Necromancer who, for a fee, can suck out the memory of the skill from a body part and trap it into a skillbook for people to learn.

One obstacle is that at the moment there's no way to tell if a remain even has a skill, much less which skill it is. However, that's a problem easily solved: body parts which contain skills have blue text in the name like other magic items do.

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I actually like the current system in which you don't know whether body parts contain skills. We shouldn't take every surprise out of the game and make it purely systemical. Games need some magic and some things we don't know from the beginning.

I though like the idea of the alternative use of body parts. But that should come at a cost, and not only a monetary one. For example the necromancer could demand that you give up a part of yourself (like skill or ability points) for the possibility to gain new skills consuming the soul of a dead person.


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Originally Posted by LordCrash
I actually like the current system in which you don't know whether body parts contain skills. We shouldn't take every surprise out of the game and make it purely systemical. Games need some magic and some things we don't know from the beginning.


So to extract these skills, how would you differentiate between body parts with skills and body parts without skills? Would it be some kind of interface in the UI which only allows those parts which have skills through, or would you have to try every one and see if any are useful?

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I though like the idea of the alternative use of body parts. But that should come at a cost, and not only a monetary one. For example the necromancer could demand that you give up a part of yourself (like skill or ability points) for the possibility to gain new skills consuming the soul of a dead person.


No.

This would be buying an unknown skill book for gold. You can already buy skill books, skill books which you KNOW what they are for gold. I would never, ever, use a system where I sacrifice skill/ability points or body parts(!) for a skill book, especially an unknown one. That's simply not a worthwhile trade in any way.

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Originally Posted by Stabbey
Originally Posted by LordCrash
I actually like the current system in which you don't know whether body parts contain skills. We shouldn't take every surprise out of the game and make it purely systemical. Games need some magic and some things we don't know from the beginning.


So to extract these skills, how would you differentiate between body parts with skills and body parts without skills? Would it be some kind of interface in the UI which only allows those parts which have skills through, or would you have to try every one and see if any are useful?

I think that you could pay the necromancer to "identify" corpses for you. So you pay money upfront before you even know whether the parts contain skills or not.

Without the necromancer every body part you find should look the same, without categorization.

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I though like the idea of the alternative use of body parts. But that should come at a cost, and not only a monetary one. For example the necromancer could demand that you give up a part of yourself (like skill or ability points) for the possibility to gain new skills consuming the soul of a dead person.


No.

This would be buying an unknown skill book for gold. You can already buy skill books, skill books which you KNOW what they are for gold. I would never, ever, use a system where I sacrifice skill/ability points or body parts(!) for a skill book, especially an unknown one. That's simply not a worthwhile trade in any way.

That heavily depends on the skill. For some character builds it's pretty impossible to gain certain skills because they'd require huge ability costs. So getting skills by different means - circumventing ability requirements! - could be a very valuable trade, even if you have to give up something of value yourself in order to gain it.


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Originally Posted by LordCrash

I think that you could pay the necromancer to "identify" corpses for you. So you pay money upfront before you even know whether the parts contain skills or not.

Without the necromancer every body part you find should look the same, without categorization.


To be honest, without categorization, here's how things will work:

The player will save their game, test all the body parts, and learn which ones have skills, then load and organize their inventory to put the skill ones together. The rest will be eaten immediately. (On my first playthrough, I used to save the body parts in case I needed to heal later, but a long time into the game I realized that I was never needing to heal by corpse-eating. So you might as well eat all non-skill parts immediately.)

Then they would have the necromancer only identify the parts they've already set aside or hadn't eaten.


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That heavily depends on the skill. For some character builds it's pretty impossible to gain certain skills because they'd require huge ability costs. So getting skills by different means - circumventing ability requirements! - could be a very valuable trade, even if you have to give up something of value yourself in order to gain it.


What ability requirements or huge ability costs?

Things don't work the same way they did in D:OS 1. You only seem to need one ability point invested to use a skill, you get 1 ability point a level, and each increase in ability rank costs 1 ability point, but the maximum ability rank is at least twice as high, maybe 10 or even 15 points.

(And besides, I thought that the point was to get a skillbook from a body part so anyone could use it, and wouldn't those skillbooks have the same requirements as store-bought ones?)


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