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Joined: Sep 2016
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Hi,

Just for feedback, I think it ought to be made really obvious that if you train in the necromancer magic school and then pick the zombie ability, you will lose life everytime you hit someone for vitality. It is obvious when you think about it, but you can't know until you've wasted that skill point and then you are stuck with the decision.

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They should actually FIX the skill so that Necromancer works the same whether or not you pick Zombie.

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It would be nice, but then there would be the argument that all necro healing skills should not be affected by zombie, it might make zombie too powerful.

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Originally Posted by SupaMonkey
It would be nice, but then there would be the argument that all necro healing skills should not be affected by zombie, it might make zombie too powerful.


Frankly Zombie is kind of terrible right now. I am not sure where this "too powerful" would be coming from

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I think Zombie needs to be "re-imagined". As it stands now, you only heal for a small amount per turn, and any further healing on that turn requires that you expend AP points moving around in it. That simply is not worth giving up healing spells,potions, etc, for.

It would be worth it, if zombie allowed the poison damage you do to enemies to heal you, but at thee expense of giving up all other avenues of healing, and made moving during combat cost more AP, and made you take a certain % of more damage when you take damage. You're basically a zombie.You're slower and your rotten flesh/muscle makes you weaker.

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Have you tried giving zombie to the full party, cover the battlefield in poison and then fight?
Rain of blood+contaminate is an incredibly powerfull combo when everyone in the party has zombie.

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Necromancer itself is rather broken how it gives HP. I don't see zombie becoming too powerful with it seeing *everyone* can get that nice stack of free healing. And it's the only interesting spellset-skill as well.
Overall they need more work than zombie.


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