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Joined: Aug 2003
Morbo Offline OP
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Right now:

Skills that are intelligent based: air geo hydro necro pyro
Skills that are finesse: huntsman scoundrel
Skills that are strength: warfare

Seems to me you get a lot of mileage out of intelligent based characters and only one skill tree for strength.

So I think Polymorph and summoning Master should not be intelligence based.

I would't object to an entire redesign of the skill tree stats.


Thinking about it:
Intelligence:
Dark magic: geo(poison) necro pyro , curse, Summoning master (Light creatures)
light magic: air hydro geo(ground), bless, Summoning master (Dark creatures)

Finesse:
huntsman
scoundrel

Strength:
Warfare
Polymorh



Last edited by Morbo; 26/09/16 05:39 PM. Reason: added example light/dark magic

Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
Joined: Jan 2009
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I suggested Constitution as a good stat to base Polymorpher on. I don't think Larian will go for that though because CON is so good. (I imagine that they'll just use INT for both because they like magic, they just don't want mages to be able to cast much.)

Another alternative is to not have the entire school to be based on and get bonuses from one specific attribute.

Instead, have the different forms (skills) Polymorpher has to be based on different attributes, for example the power of your "Transform into a guy with axe hands" skill is based on your Strength, but the "move really quickly and dodge well" skill is based on your Finesse, and your "Become a huge wall of meat" is based on your Constitution" attribute.

The Polymorpher school itself could give bonuses to how many turns you can remain in a form or something.


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