Right now:
Skills that are intelligent based: air geo hydro necro pyro
Skills that are finesse: huntsman scoundrel
Skills that are strength: warfare
Seems to me you get a lot of mileage out of intelligent based characters and only one skill tree for strength.
So I think Polymorph and summoning Master should not be intelligence based.
I would't object to an entire redesign of the skill tree stats.
Thinking about it:
Intelligence:
Dark magic: geo(poison) necro pyro , curse, Summoning master (Light creatures)
light magic: air hydro geo(ground), bless, Summoning master (Dark creatures)
Finesse:
huntsman
scoundrel
Strength:
Warfare
Polymorh
Last edited by Morbo; 26/09/16 05:39 PM. Reason: added example light/dark magic