POSSIBLE SPOILERS BELOW

Hello,
so, I just finished the first act, so here are my thoughts and suggestions on the game so far after ~30h , in no particular order :

corpse eater skill : I suppose at some point it will give clues for a quest, so please save the memory in the journal, more than once I missed them because of the inventory screen hidden the character

speaking of screens , I think the UI takes too much place (see the screen here : combat UI ) I don't recall well the first game, but if you can provide an option to reduce icon/portrait/UI size, that would be great !

inventory : when the party inventory is displayed, clicking on an object should select the character owning it. Example, I want Sebile to learn a ranger skill that is in her inventory, but the selected char is Red Prince (because I forget to select Sebile first). Right clicking on the skill book from Sebile's inventory and selecting 'learn' leads to Red Prince learning the skill. That is a bit disturbing

Thunder Jump I was glad to see "phoenix dive" made it back into the game, but I did not see Thunder Jump. I love that skill, bring it back please

More cheese Where are the cheese and fish vendors ?

Amyro : unfortunate collateral damage during the fight against Griff. Please move him a bit so he doesn't die from a lost fireball (his fault, not mine shame )

level up : add the possibility to remove any points added during level up . Closing the character screen acknowledges any changes

crowd control : needs a bit of rework . Take that big bad guy in full armour without any magic armor -> can get frozen or blinded as soon as the combat starts . Ok, the same is true for our party, but some resistance to status change could be nice (I like the whole willpower/constitution from the first game)

action bar : in the first game (or I think it is, my bad if that is from another one), there was that feature during combat, when selecting/hovering the mouse on a skill would grey out any other skills/items that could not be used after AP for the selected skill are consumed. Saves a lot of time

trading : allow to open a backpack inside the trading screen

repair I know there is a lot of discussion here about repair and durability. If you choose to keep that, add a repair all button somewhere for the selected character

weapon set Any chance to have alt weapon set ?

The historian : add a clue somewhere please, a "blessed blood pool" to stop the flames ? How would anyone think of that ?

Pet pal : why the hate ? Between suicidal rats, orphan cubs or dogs mourning their masters, that was ... fun ? Will that skill be useful sometimes or do you just want us to be sad ?

Final boss : well , that fight was challenging ! Kep it that way please ! However, I arrived there with a lvl7 party against a lvl10, so I may have missed a few things

Speed and action points : not really convinced there, how do you 'simulate' really fast char if not with lots of AP ?

Final thought: so far I really enjoyed the game, I like the idea of pre-created characters with their own stories that we can choose as the hero of the game. I choose to play with Ifan and I was hooked, and for me he was the hero, the party leader etc ... I can't wait to see how it ends with his son. Concerning the memory system, my party was not advanced enough to tell if it is a good or flawed system, so, no comment for the moment


thx