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Hello, i do like how each race has they unique special abilities but I don't really like how those attributes work for each race because if i want to be wizard and do a lot of damage i will have to play as lizard because he has those +2 points in intelligence but i don't want to be lizard i want to play as elf wizard but he has those + 2 points in finesse that what makes me really sad. I want to have more freedom where i put my attributes points from the beginning of the game.

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The +2 int has equated to about 10 damage on my absolute strongest spell, and there's a talent that gives +2 stats if it's truly that important. The stats are a nice little boost, but they're about what you'd find on an enchanted piece of equipment in Act I. So far, they have yet to be decisive for me (My favorite playthrough so far has been a human wizard and a lizard battlemage duo), and I've beaten act I several times. Elf wizards are baller, so feel free to make one!

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+2 is what you can find on an early-game magic item.

What is more troubling is how lousy the Lizard Racial skill Fire Breath is unless you're a Lizard Wizard pumping INT. A more neutral skill suitable for any class instead of just wizards would be a good idea. I like the one I heard "Shed Skin", which gives a -1 to -3 CON penalty for about 3 turns, but removes all positive and negative statuses immediately.

Also an issue is how the Dwarven Racial talents work against each other, with +2 Strength being great for warriors and +1 Sneaking good for Rogues, but those are very different playstyles.

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Would be nice to be able to improve your racial skill, actually. Through your origin storyline, maybe? The con boost on Encourage is nice, but +1 won't amount to a whole lot after the first act. Would help lizards too.

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Originally Posted by Stabbey


What is more troubling is how lousy the Lizard Racial skill Fire Breath is unless you're a Lizard Wizard pumping INT.


What? Fire Breath is great, especially for a fighter. It sets a decent swath of ground on fire helping to control movement, can inflict burning, detonate barrels, etc.

I think it's a mistake to view it as a direct damage option. Both melee and magic types have better options for that. It does give melee types a bit of light control that can be situationally very helpful, which is all Im looking for out of a racial ability.

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Originally Posted by Stabbey
+2 is what you can find on an early-game magic item.

damn, over 30h of game, I really had crappy loot xD I had to wait the end boss to get proper items laugh

Anyway, back to topic, +2 on one stat will really have no weight over the length of the game . You can still choose to make a dwarven mage, the impact will be minimal, really.
Speakin of racial skill, "Encourage" for human, given free and using no memory slot, is overpowed laugh

I like the skill, but it should be back to the warfare skilltree I have, however, no idea what could be a good racial skill for human ... Maybe something like "iron will - ignore death for X turn - dies at the end " ? Na, too OP

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This personally doesn't bother me but I have noticed people (I would assume min-maxers maybe?) are being driven absolutely mad by the racial stats. It seems irrational to most of us but i have to admit it clearly effects some people severely.

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Originally Posted by SacredDark
This personally doesn't bother me but I have noticed people (I would assume min-maxers maybe?) are being driven absolutely mad by the racial stats. It seems irrational to most of us but i have to admit it clearly effects some people severely.


I know this is a dog whistle for "serious roleplayers" to pile on "stupid powergamers and minmaxers lol", but yes, wasted points that could otherwise serve my character bother me. Not so much with the racial abilities, because there's always a build out there that can make good use of them. Even a STR/DEX dwarf has good applications. That said I would prefer if racial abilities were just that--abilities--rather than passive bonuses designed to steer a character in one direction or another.

But I am bothered by the fact that if I want Red Prince to use a 2Hander instead of sword and board, or Loshe to use a staff instead of dual wands, I'm essentially wasting a skill rank. Even if that single skill rank is mostly meaningless in the larger picture, the inelegance of it bothers me.

Like it or not, D:OS was celebrated for many things, but most frequently the quality of its tactical combat. Some people enjoy exploring different effective character and party builds in that system, and wasted points because they're forced on you in a game that otherwise celebrates player freedom, are slightly frustrating.

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I think they should remove the racial attribute bonus's from the starting talents of a character instead add talents which give you a +2 to whichever attribute to the talents list and allow a player to select only one at any time during the game much like you select lone wolf at any level up in DOS so selecting one omits the others just like lone wolf omitted glass cannon. That way you can make whichever character you want with whatever stats you want only the pre-built characters should be set in stone this is who they are after all at the start of the game they have a story line and they had a life before the start of the game. They should also lock the starting class of the pre-built characters.

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Honestly, I like the idea of racial traits, but the way they are now irritate me quite a bit. I would definitely prefer that they have a greater impact, but without pigeonholing you into a specific role. Ideally, it would be enough of a difference that even fighting NPCs of certain races might be something you actively take into account as far as strategies go, regardless of their class.

As it is now, it feels to me as though Humans and Elves have the most universally beneficial abilities, at least when it comes to their active combat powers. As a proposal, as lizards get +2 to intelligence right now, it would probably be more universally beneficial if it were a scaling percentage increase to all damage, or something along that line.

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Another problem is you don't feel the effect of those bonuses throughout the game. Like you will be happy with the + stats in the start but at level 20 for example you won't be like glad I picked a lizard so now I have + 2 int for example, while if the racial bonus was something else like an effect it would be useful throughout the game, and not lose its meaning afterwards. For example shed skin like someone else suggested, or anything that would make you feel like I am being a lizard/dwarf/elf etc

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Agreed to changing racial stat bonus'

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I have found lvl items with +2 to an atribute, +2 to a stat (like vitality or initiative) and +1 to a a civil ability (loremaster sneaking ect) rng gear like that will have a much greater impact on play (12 gear slots and you can only be one race) and as the gear is rng if you happen to find a lot of gear that matches what stats you want on your build you will be a lot more powerful than someone who got gear with stat boosts in non applicable stats.

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Originally Posted by Orinx
I have found lvl items with +2 to an atribute, +2 to a stat (like vitality or initiative) and +1 to a a civil ability (loremaster sneaking ect) rng gear like that will have a much greater impact on play (12 gear slots and you can only be one race) and as the gear is rng if you happen to find a lot of gear that matches what stats you want on your build you will be a lot more powerful than someone who got gear with stat boosts in non applicable stats.


Problem with this is that it places emphasis on gear and RNG loot....instead of leveling and character development from the player choice. It's a broken system: I don't want my character to be strong cause his gear is good and I got lucky on RNG. I want to feel strong based off how I built and leveled him/her up

Last edited by aj0413; 01/10/16 04:29 AM.
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Originally Posted by aj0413
Problem with this is that it places emphasis on gear and RNG loot....instead of leveling and character development from the player choice. It's a broken system: I don't want my character to be strong cause his gear is good and I got lucky on RNG. I want to feel strong based off how I built and leveled him/her up

I'm also not that keen on randomised loot as I'm "that person" who always rolls a one (unless I need one, of course). One could argue it's not important since I don't do MP, but it is still frustrating: oh I got three gold pieces, some trousers and and a blunt dagger again. Yay.

Anyway, I guess my drive-by gripe should've gone in its then neighbouring topic!


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Originally Posted by vometia
Originally Posted by aj0413
Problem with this is that it places emphasis on gear and RNG loot....instead of leveling and character development from the player choice. It's a broken system: I don't want my character to be strong cause his gear is good and I got lucky on RNG. I want to feel strong based off how I built and leveled him/her up

I'm also not that keen on randomised loot as I'm "that person" who always rolls a one (unless I need one, of course). One could argue it's not important since I don't do MP, but it is still frustrating: oh I got three gold pieces, some trousers and and a blunt dagger again. Yay.

Anyway, I guess my drive-by gripe should've gone in its then neighbouring topic!


I feel this....I've had like zero luck in RNG in the EA so far smirk

One guy mentioned +9 INT on a staff drop....I was like O.o "Bwahhh?"

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Nothing against racial statboni unless they are too important. Right now the +2 seems to be "ok-ish" later on.
What I dislike is that for example the Dragonbreath scales with int. Feels off, that such an ability is scaled of something that's not part of the race's core aspects. So I'd scale racial skills by level for example.
Also, that shed skin sounds interesting. Easily comprehensible, useful, and makes sense... as much as something can make sense in a fantasy game.

Last edited by Seelenernter; 01/10/16 10:43 AM.

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The racial stats feel like they haven't been thought of AT ALL, but just added as a "look, races are different!" feature or whatever.
It's immediately evident that instead of add something special for the characters, it just makes it so "X Is the better race for profession Y" etc. Though there's also unique things like the Elf abilities which are awesome (though incredibly, stupidly overpowered at this point, making elves the best race because of the added content they get, which is MUCH more important that +stats)


I suggest changing racial bonuses to be little special abilities that give the character a bonus in what he's doing in a more creative way.

For example:
* Humans straight up get more skill points/more XP (doesn't force you into any profession)

* Dwarves have long and flammable beards (and are smaller targets). 5% to have a blow/spell hit your beard (My beard!). With most types of damage this counts as a dodge. With fire damage it causes stun for a turn. With cut damage it removes the beard, enraging the dwarf. Beard grows fully back straight after the encounter.
(also, fine for any kind of character)




Last edited by Lightzy; 01/10/16 04:10 PM.
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Sadly, that does force you into a special race too, if you depend on these points or aspects. If not, then we're back to what I said:
-> It's no problem, as long as it isn't too much of an advantage.

Last edited by Seelenernter; 01/10/16 12:33 PM.

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Originally Posted by Seelenernter
Sadly, that does force you into a special race too, if you depend on these points or aspects. If not, then we're back to what I said:
-> It's no problem, as long as it isn't too much of an advantage.


Fire specialized mage lizard actually is very powerful as the breath attack becomes a free AoE attack skill

...building characters to maximize racial traits/skills...Such as FIN DPS build for elves...is actually much more powerful than not.

The struggle to stay afloat for stat point bonuses and memory slots means that racial skills/traits can be very advantageous with pidgeonhole builds.


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