I'm generally a fan of just leaving stuff be and not using it; the only time I've needed a bit of handholding from the game in that regard was getting myself out of the habit of fast travelling in Elder Scrolls games: sure, it could sometimes be tedious but paced the gameplay a lot better, but it took too much discipline to not keep saying "meh, I can't be bothered" so I had to add a mod to disable it for a while!
And work? I mean seriously, priorities!

Edit:
That's where suspend saves (what I was describing) would come into play. You still get to save your game to go do something at a moment's notice, and come back to it as if you hadn't been gone at all. You just can't reload that save game, so if you need to go do something again, you'd need a new suspend save, which you would be fine with since you just wanted to save your progress and not start over from a few seconds ago.
But what's the point? That's what I'm failing to grasp: I see no advantages to a system that tampers with savegame viability but potential to cause annoyance.