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#590943 02/10/16 09:39 PM
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Hello everyone!

This be a long list but i will do my best to give it a good structure, also sorry for the typos.

Played about 10 arenas and 3 times the first act, this is my findings and thoughts.

Bugs and errors


• Elodi if crippled in the bully encounter, she will disapear instead of talking with you.

• Companions stop follow sometimes when climbed to highgrounds.

• Singleplayer: when someone want to investigate for theft they keep wanting to speak to main character instead of the one they are stopping.
For example Ifan run beside a guard, the guards stops Ifan but starts to talk with The Red Prince.
The whole thing seems a bit wanky so i am actiully not sure if there is a bug here or just me handling the characters incorectly.

• After killing npc the loot in the area is no longer red hand but if picked up it still says "stolen".

• Sometimes after battle so is a party members healthbar purple as if it was still in combat, but things like Bedroll still works.

• Dodging % from gear do not pop up in stat screen.

• When picking up Inert Purging Wand in the torture chamber with silent monks so will it say [PC: comments picked up broken/inert purging wand]

• Close to the same torture chamber so is the kid that offers a way out with boat, i think he goes away if you allready been outside, but if you walk on the dock so will your character still say "A boat! thank the divine...but...well..." even though there is no boat.

• Music stop sometimes when being in same place for to long.

• Not all crafting is recorded such as apple juice.

• Attack of opportunity do not always show up that it will trigger.
Also i have never seen my own character who has attack of opportunity trigger it when it should.

• The anvil at the harbor where the silent monks are being executed can not be interacted, it just makes you unable to do any commands for a few seconds.
May have been just something on my end though.

• Not sure if this is actiully a bug or error but i put it here.
Some items can you not sell, such as books (not skillbooks), would be good if you could sell them or that they tell you they can not be sold.

• The preassure plate in the lava chamber at the Maze puzzle seems bugged, if you do not enter by the 2 portals that take you to the preassure plate platform so will it not take you out, 2 ways to get stuck there is 1: use tactical retreat sort of skill on the platue above to the preassure plate, 2: have the party chained which makes the other 3 teleport alongside the portal clickar, but those 3 get stucked.

• Not sure what causes it, but i will try and describe step by step what happened, i talked to the well which want gold, Red Prince that i talked with had no gold, so i clicked on Sibille to send her gold to Prince, then i went back to Prince and gave the well a modest amount of gold and got my reward, after that i can no longer give Sibille gold by sending it to her name directly or the gold will vanish, i have to put it manually in a empty slot.

• The 1k gold in this vase was texted as a radiance skillbook: http://i.imgur.com/xNSyHUp.png

• At the same place as that vase, there is 2 tombs, one you can loot and one with a cogwheel, nothing happens if i click the cogwheel and i can not drag it either, not sure if that is a bug or intended. My characters with low strength says "is it sealed or just ridiculously heavy?" so i assume it is a strength check, but my 25strength character can not do anything and don't get "is it sealed?" text either.

• There is a strange pathfinding where if you start at the door to the building after the maze puzzle that leads to the 3 skeletons playing cards, if you have closed the doors in the maze and solved the puzzle in the building after the skeletons so you can reach the 2 tombs, then when you click you want to move to the entrence of the maze so will the characters choose to go into the building, move to towards the 2 tombs and around the first statue to the right in the tomb chamber so will your characters teleport to the skull cave that leads to the witch Radaka and they move onwards from there to the maze entrence.

• After giving Gratiana her jar and talking about her past so is there a misspelling in one of your text options, i believe the first "life" is meant to be "live": http://i.imgur.com/zRjWcFb.png

• After giving Gratiana the jar so will it still remain in your backpack and you can absorb it without Gratiana dying.

• Sometimes things that has a duration such as bleeding or rain act in combat as if it was out of combat, giving several ticks in 1 turn.

• In arena you can still see effects such as hovering on opponent that is invisible.

Thoughts on things that could be improved

• Hard to judge when moving into fire or not, perhaps have the dots that is within fire light up in red.

• A cancel button would be nice for missclicks which makes you move close to the target instead of attacking it.

• I like how the stats are rather flexible, it gives good room to try hybrid builds, i think however some contest with eachother such as marksman and range, i have never felt i need both, and Pyromancer could use a buff more flexible then "increase fire damage" perhaps it give per point 1% piercing damage, piercing ignoring armor.
I really enjoy how the spells dont demand 3 Pyromancer or wepons dont demand 20 Strength to be used, i hope that stays.

• Repair hammers seems obsolete as tongs do the same thing but is not consumed.
But perhaps there is something with crafting you can do but i am missing.

• Having Health be called Vitality make things confusing, for example Constitution says it gives Vitality, but it refers to the health pool, while when gear gives Vitality, it refers to the Defence Vitality combat points.

•It is not well described that Overpower damage allies.

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Question: Can anyone confirm if the dodge chance not being on screen means it's not working? It doesn't feel like it is to me but my luck could just be that bad

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Originally Posted by aj0413
Question: Can anyone confirm if the dodge chance not being on screen means it's not working? It doesn't feel like it is to me but my luck could just be that bad


I would also like to know this, as you said, it is difficult to test.

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I am currently suffering a pretty big bug i got crippled in a fight once i killed all of those undead and came out of combat i was still crippled like perma crippled


http://imgur.com/a/hPbZh

Edit: Used first aid to cure cripple it uncrippled me but it's still trying to applie cripple on me every second this is a pretty messed up bug http://imgur.com/a/6a2OU and pissing me off its spamming my screen every second i even loading a save like a hour before before bug and it just poped up again this is fucked

Other bugs I've encounted so far are the following

1.bugged out controls with the mouse

2.when you die by a element (fire,ice,electric,etc) occasionally you come back to life perma set on fire or charred etc

3.had a bug were i could not move similar to that of the perma cripple bug

4. a few minor glitches here and there

Last edited by Stone_Bear; 23/01/17 03:15 PM.
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Originally Posted by Stone_Bear
I am currently suffering a pretty big bug i got crippled in a fight once i killed all of those undead and came out of combat i was still crippled like perma crippled
Take off your Braccus gear as it is cursed. Once your Magic armour is gone you get the curse. Crippled or whatever curse it has - the items all have different curses. If you can't fix it you are stuck with it. This is not a bug. Well I don't think it is - just badly explained (i.e. not explained at all).

You could argue that Braccus gear should say "I am cursed" but apart from the ring and helm it doesn't.

For crippled to cure it you just press the "1" key after the fight - as that is where you put your sleeping bag right wink

You may also want to try F5 then F8 in combat if you get stuck missing 100% of the time after blindness.

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Wow i feel stupid now xD

Thank you so much

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Lucky Charm
i belive lucky charm goes broken when ya hit it over 5,
had my looters lucky charm 5 around half game, after i got it to +5 (6 and 7) didnt get any lucky finds.
dropped it to 5 near end game and asap found a green item.

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Got this 'string' error at Driftwood square with the beggar and the dog. See pic. Never got the reward.
[url=https://ibb.co/gHet15]screenshot[/url]

https://ibb.co/gHet15

Last edited by LazySamurai; 18/09/17 12:21 PM.
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All in the Family questline got bugged for me. I'll try to go through all the steps to see if it can get sorted through as I'm not sure exactly where it ended up getting messed up.

Went to Bloodmoon Island first and got the Unusual Blade first. Quest log tells me I've found the second half of Anathema. (I'm assuming this is where it becomes bugged)
Went to the graveyard as Malady had updated me that we could move on as the Advocate showed me the way to the next area.
Tarquin was not at the marker indicated on in the Graveyard at this point. Proceeded going around and questing regardless, and ended up getting the Unusual Artefact. Quest line for All in the Family gets updated at this point telling me. "Tarquin will want to know of our success."
When I go to Tarquin on the Vengeance, I have NO dialogue options with him other than trading. Can't complete it now, unless I'm missing something? If I am though the journal tells me of nothing on how to accomplish this.

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Corrosive Touch skillbook cannot be crafted. Fix this as fast as you can please.

Last edited by Hoo; 21/09/17 10:52 PM.
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Huntsman skills say they scale with finesse but really they scale from strength, if this is meant to be then I will need to restart my game as i have levelled finesse on my ranger at every possible opportunity.

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Hello,
during act 2 my gold disappeared from my inventory and started being stored in the velvety pouch unbeknownst to me. Since then every purchase I make with gold is done so for free allowing be to make infinite purchases and when I sell items it still adds gold to the purse. Has anyone else come across this? I will test if removing the purse affects this later tonight (GMT). And BTW infinite gold ruins the game I now have to stop myself from buying anything as I become very OP.

Edit: removing the velvety pouch removes the bug :)

Last edited by yodeano; 28/09/17 12:38 PM.
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is it normal if i killed Migo and Yarrow, quest "The Murderous Gheist" was not closed?

Ludvig #622323 27/09/17 09:36 AM
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When entering combat mode, my main character can move and attack without using any action points. The battle icon does not appear next to the character's portrait and basically, i can kill all the monsters without retaliation.

Ludvig #622787 28/09/17 03:34 AM
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Corrosive Touch skillbook cannot be crafted. plz add asap

Ludvig #623327 29/09/17 01:04 AM
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When playing non-local co-op. Casting Tentacle Lash causes the game to crash

Ludvig #627545 07/10/17 02:30 AM
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While trying to escape from Fort Joy, I ran into a young boy named Han beside a boat. I talked with Han and we agreed we needed to get out of here. I interacted with the boat but decided to "Leave the boat for now".

I figured now that i had an escape i should go around and check everything out. Once done I decided to go back to the boat but it was gone and so was Han. I reloaded a save (Hours of gameplay back) to see what happens when i take the boat. Well there is a decent chunck of xp and some conversation... I'm not sure if its intended that Han leaves or not but in the case that it isn't i decided to make this post.

Also i checked the beach where the boat would of sailed to and it wasn't there.

Not a happy camper.

Last edited by Flynnagin; 07/10/17 02:46 AM.
Flynnagin #627753 07/10/17 02:46 PM
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Originally Posted by Flynnagin
While trying to escape from Fort Joy, I ran into a young boy named Han beside a boat. I talked with Han and we agreed we needed to get out of here. I interacted with the boat but decided to "Leave the boat for now".

I figured now that i had an escape i should go around and check everything out. Once done I decided to go back to the boat but it was gone and so was Han. I reloaded a save (Hours of gameplay back) to see what happens when i take the boat. Well there is a decent chunck of xp and some conversation... I'm not sure if its intended that Han leaves or not but in the case that it isn't i decided to make this post.

Also i checked the beach where the boat would of sailed to and it wasn't there.

Not a happy camper.


I think leaving the dungeon prison makes him leave. Since I think he tells you to hurry. Would be nice if he said something like "I'll go on without you if you don't hurry.". But oh well.

There's many more ways out of Fort Joy. Sneaking around Judge's room
Having Paladin guy help you fight your way out.
Sewer exit by the lunatic with the Face Ripper in his inventory.
Docks

You'll meet Han again in the marshes at the camp.

bruticus0 #631342 16/10/17 01:41 AM
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I was trying to find all the ways out, but i did just run into him again and that makes me happy. As long as the arc for the character han isn't just over if you miss the boat!

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I have a very strange Bug. When i enter in the academy in the nameless isle, after persuade all my companions to regroup, when i load a savegame inside the academy or enter in the arena of the one to fight the giant automaton or go for the ascension two new characters appear in my group, Saheila and the tinkerer. I always see their portraits and can enter into their inventories and profiles. Saheila sometimes appears in the map but the tinkerer is invisible. I advance to Arx and the problem persists. I killed Sahelia during the battle for the ascension and she resurrects in Arxs. Any option to fix this mess?

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