Hello everyone!
This be a long list but i will do my best to give it a good structure, also sorry for the typos.
Played about 10 arenas and 3 times the first act, this is my findings and thoughts.
Bugs and errors • Elodi if crippled in the bully encounter, she will disapear instead of talking with you.
• Companions stop follow sometimes when climbed to highgrounds.
• Singleplayer: when someone want to investigate for theft they keep wanting to speak to main character instead of the one they are stopping.
For example Ifan run beside a guard, the guards stops Ifan but starts to talk with The Red Prince.
The whole thing seems a bit wanky so i am actiully not sure if there is a bug here or just me handling the characters incorectly.
• After killing npc the loot in the area is no longer red hand but if picked up it still says "stolen".
• Sometimes after battle so is a party members healthbar purple as if it was still in combat, but things like Bedroll still works.
• Dodging % from gear do not pop up in stat screen.
• When picking up Inert Purging Wand in the torture chamber with silent monks so will it say [PC: comments picked up broken/inert purging wand]
• Close to the same torture chamber so is the kid that offers a way out with boat, i think he goes away if you allready been outside, but if you walk on the dock so will your character still say "A boat! thank the divine...but...well..." even though there is no boat.
• Music stop sometimes when being in same place for to long.
• Not all crafting is recorded such as apple juice.
• Attack of opportunity do not always show up that it will trigger.
Also i have never seen my own character who has attack of opportunity trigger it when it should.
• The anvil at the harbor where the silent monks are being executed can not be interacted, it just makes you unable to do any commands for a few seconds.
May have been just something on my end though.
• Not sure if this is actiully a bug or error but i put it here.
Some items can you not sell, such as books (not skillbooks), would be good if you could sell them or that they tell you they can not be sold.
• The preassure plate in the lava chamber at the Maze puzzle seems bugged, if you do not enter by the 2 portals that take you to the preassure plate platform so will it not take you out, 2 ways to get stuck there is 1: use tactical retreat sort of skill on the platue above to the preassure plate, 2: have the party chained which makes the other 3 teleport alongside the portal clickar, but those 3 get stucked.
• Not sure what causes it, but i will try and describe step by step what happened, i talked to the well which want gold, Red Prince that i talked with had no gold, so i clicked on Sibille to send her gold to Prince, then i went back to Prince and gave the well a modest amount of gold and got my reward, after that i can no longer give Sibille gold by sending it to her name directly or the gold will vanish, i have to put it manually in a empty slot.
• The 1k gold in this vase was texted as a radiance skillbook:
http://i.imgur.com/xNSyHUp.png• At the same place as that vase, there is 2 tombs, one you can loot and one with a cogwheel, nothing happens if i click the cogwheel and i can not drag it either, not sure if that is a bug or intended. My characters with low strength says "is it sealed or just ridiculously heavy?" so i assume it is a strength check, but my 25strength character can not do anything and don't get "is it sealed?" text either.
• There is a strange pathfinding where if you start at the door to the building after the maze puzzle that leads to the 3 skeletons playing cards, if you have closed the doors in the maze and solved the puzzle in the building after the skeletons so you can reach the 2 tombs, then when you click you want to move to the entrence of the maze so will the characters choose to go into the building, move to towards the 2 tombs and around the first statue to the right in the tomb chamber so will your characters teleport to the skull cave that leads to the witch Radaka and they move onwards from there to the maze entrence.
• After giving Gratiana her jar and talking about her past so is there a misspelling in one of your text options, i believe the first "life" is meant to be "live":
http://i.imgur.com/zRjWcFb.png• After giving Gratiana the jar so will it still remain in your backpack and you can absorb it without Gratiana dying.
• Sometimes things that has a duration such as bleeding or rain act in combat as if it was out of combat, giving several ticks in 1 turn.
• In arena you can still see effects such as hovering on opponent that is invisible.
Thoughts on things that could be improved• Hard to judge when moving into fire or not, perhaps have the dots that is within fire light up in red.
• A cancel button would be nice for missclicks which makes you move close to the target instead of attacking it.
• I like how the stats are rather flexible, it gives good room to try hybrid builds, i think however some contest with eachother such as marksman and range, i have never felt i need both, and Pyromancer could use a buff more flexible then "increase fire damage" perhaps it give per point 1% piercing damage, piercing ignoring armor.
I really enjoy how the spells dont demand 3 Pyromancer or wepons dont demand 20 Strength to be used, i hope that stays.
• Repair hammers seems obsolete as tongs do the same thing but is not consumed.
But perhaps there is something with crafting you can do but i am missing.
• Having Health be called Vitality make things confusing, for example Constitution says it gives Vitality, but it refers to the health pool, while when gear gives Vitality, it refers to the Defence Vitality combat points.
•It is not well described that Overpower damage allies.