The journals also don't give you any idea of what you are supposed to be doing next.
Many of the quests are open-ended, and the next step can be a variety of things. Indicating what you are supposed to do next would limit that. Escaping Fort Joy would be the prime example of this, as there are at least four completely different ways to get into the base, and at least four completely different ways to get out on the other side. So, you're supposed to figure out what to do next yourself, not have the game tell you what to do.
-Inventories need to have the option to hide. I play with one other person so we each have two characters. I don't want to see the other characters inventory except for the ones I am controlling.
Each character's inventory is separated when you open up the inventory. There's a line between each character's inventory that gives that character's name. If you click on that line, it collapses (hides) that character's inventory. Clicking that line again brings it back.
Even worse than that is you manage to find a spot on the map and mark it back in the game it doesn't show you which direction to head. You have to find it by scrolling around. This makes the whole feature useless.
After creating the marker, you have to select it by left-clicking on it in order to get it to show you the directional arrow.
-Whats with repairing? If is requires no skill and having a hammer gives you the power to repair unlimited times then there is no point to it.
If you use a repair hammer by right-clicking on it and selecting Use, then target the equipment to repair, it consumes the repair hammer. I think they may have intended this to be how it works, considering how many repair hammers and tongs I have found. I think that the fact that right-clicking on a piece of equipment and selecting repair does not consume a repair hammer/tongs is a bug. Otherwise, there'd be no point in durability existing.