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First of all. Of course this is a great game. So was the first one. Most of of us already know the reasons why this is a great game so I wont go into them. I will just post my initial thoughts on what needs to be fixed, changed and/or deleted.

I also want to point out that I understand that this is an early preview and I understand these things may not be finished or may have already been changed in an internal version. I am just going off of what we have now.


-The journal system is bad. There is no indication of what is the main story line and what is a side quest. Every time the game says "journal updated" all of the quests show as unread so its impossible to know what was updated. The journals also don't give you any idea of what you are supposed to be doing next. This is a BIG issue. The journal also does not let you hide completed quests.

-Inventories need to have the option to hide. I play with one other person so we each have two characters. I don't want to see the other characters inventory except for the ones I am controlling.

-I very much dislike the ability to teleport past puzzles. I didnt like it in the first game either. I know I can choose not to do it but I don't like knowing when I have to use teleport to get somewhere and when there is another way. I constantly feel I am wasting my time trying to figure out some sort of puzzle when there isn't one.

-The map needs some fixes too. I have spent hours scrolling around the game world trying to find a specific place. Then when you find it and open the map it does not show you a cursor of where you are looking so you cant mark that location. Even worse than that is you manage to find a spot on the map and mark it back in the game it doesn't show you which direction to head. You have to find it by scrolling around. This makes the whole feature useless.

-The action points need to be changed back to the previous version. It basically removes all feeling of leveling up. I found it was a much better system to block high spells by not having enough action points. Also to show they were high level by costing all action point to use them. But once leveled up the cost would go down. As well as the option to grow the amount of action points. Now every thing feels static. 6 action points and the cost seems to stay the same. I have also never used a spell that required source points. This system needs to be removed.

-The amount of loot needs to be increased. 75 percent of shelves and buckets are empty. It doesnt have to be more than a apple or a book but finding nothing over and over is boring.

-Whats with repairing? If is requires no skill and having a hammer gives you the power to repair unlimited times then there is no point to it.

That all I can think of at the moment. May add more if I think of them.

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There is an option to hide other's inventory.
I agree with everything else. Especially when it comes to teleportation and repairing.

Joined: Aug 2015
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Originally Posted by polimerjones
The journals also don't give you any idea of what you are supposed to be doing next.

Many of the quests are open-ended, and the next step can be a variety of things. Indicating what you are supposed to do next would limit that. Escaping Fort Joy would be the prime example of this, as there are at least four completely different ways to get into the base, and at least four completely different ways to get out on the other side. So, you're supposed to figure out what to do next yourself, not have the game tell you what to do.

Originally Posted by polimerjones
-Inventories need to have the option to hide. I play with one other person so we each have two characters. I don't want to see the other characters inventory except for the ones I am controlling.

Each character's inventory is separated when you open up the inventory. There's a line between each character's inventory that gives that character's name. If you click on that line, it collapses (hides) that character's inventory. Clicking that line again brings it back.

Originally Posted by polimerjones
Even worse than that is you manage to find a spot on the map and mark it back in the game it doesn't show you which direction to head. You have to find it by scrolling around. This makes the whole feature useless.

After creating the marker, you have to select it by left-clicking on it in order to get it to show you the directional arrow.

Originally Posted by polimerjones
-Whats with repairing? If is requires no skill and having a hammer gives you the power to repair unlimited times then there is no point to it.

If you use a repair hammer by right-clicking on it and selecting Use, then target the equipment to repair, it consumes the repair hammer. I think they may have intended this to be how it works, considering how many repair hammers and tongs I have found. I think that the fact that right-clicking on a piece of equipment and selecting repair does not consume a repair hammer/tongs is a bug. Otherwise, there'd be no point in durability existing.


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