Certain abilities get a squared damage multiplier from their primary attribute.

E.g. 2 handed sword damage with crippling strike at level 1 and 12 strength = 22-26. With 14 strength = 36-44 = (22-26) x 1.69.

The damage multiplier for 14 strength is 1.3 (+30%). Since it's applied both to the weapon damage (which is used as base damage for the ability) and to the ability damage again, the actual multiplier is 1.69. This quite clearly makes these abilities overperform compared to anything else as long as you maintain the high multiplier.

Suggested fix: remove the stat multiplier from abilities based on weapon damage since they already get it from bonus weapon damage.

What do you think?

Also posted in bug section cause it looks like an oversight.