Lohse will always end up fighting the blind elf girl and her group no matter how high your stats are and no matter how much you resist the malevolent spirit when the girl tries revealing its name. The problem with this is that sometimes I just want to finish the quest regarding the captured elven man without triggering a fight or having to switch characters around for a simple conversation.

Braccus' armor pieces can be blessed to remove their equipping curses, but it seems you have to bless the pieces all over again if you equip something else and re-equip them. I believe this should only be a one-off thing, because the recovery time for the bless spell is quite long, and there are several armor pieces to bless. It just gets tedious.

Orivand doesn't allow you a chance to save the elven woman that he steals source from as a demonstration of the purging wand's powers. Not only can't you convince him to let her go, if you attempt to attack Orivand in the middle of the conversation through another character, the girl still ends up having her source sucked as the battle progresses. I suggest having an option to save her, or allow her to aid your party in the fight if you decide to give Orivand a little smacking.

When encountering Withermoore's soul jar in the secret basement of the fort, you're given the option to destroy the jar, absorb the soul or leave it alone. I absorbed the soul, but I brought back the jar to Withermoore, who was still moving despite having his soul absorbed. He notices that I have his soul jar and implores me to destroy it, which I did, and that somehow still completed the quest. There needs to be an explanation as to why Withermoore still moves despite his soul having been absorbed, or Withermoore should die after you absorb his soul.

In the new patch, I've noticed that the doctor now doesn't give you the option to give the dying gambler a drink. Is this a bug, something wrong with my game or something intended?

Despite talking to Emmie about Buddy wanting to see her, there never seems to be an option to have them reunite (despite the rumors regarding Buddy supposedly helping you with the lost child and weeping mother's quest to locate the child's corpse). Is there something wrong with the quest itself?

The paladin Cork thanks you after saving him from the magisters just outside the fort in the north. The weird thing I've come across is that there's an extra female ranger at the east exit of the fort with the drawbridge, but sometimes she won't notice what's happening if you end the fight quick, triggering Cork's dialogue. After he leaves though, I headed towards the magister ranger only to find her dead, despite having not seen her or fought her at all. Is this a bug?

The necromancers guarding the gate to Braccus' research facility either try to get aggressive with you or ask you to destroy their soul jars. I brought them their soul jars, but there wasn't a special dialogue option to tell them individually about their soul jars, much like how it was with Withermoore. I suggest to have a dialogue option for each of them to acknowledge which soul jar is theirs, and what to do with it (attacking you if you refuse to give it to them / destroy them).

I returned Gratiana's soul jar to her after emptying the treasury and releasing the jester's spirit. She tells me to give her her soul jar, which I do. A couple of minutes later I notice that I still have her soul jar with me (it isn't the other necromancers' as I have already destroyed them) but I can't interact with it somehow. I throw it to the ground, and suddenly it disappears. I believe this needs to be patched.

The void beast immediately attacks you after it spots you, calling you the betrayer. There needs to be at least a short dialogue between the player and the beast first in order to introduce it to the player, or to at least describe to the player what type of monstrous creature they've come across, in my opinion.

I've left many magisters alive during a playthrough, choosing to escape with the child through a boat inside the fort. Having left the fort, I realized that I forgot to save paladin Cork. As soon as I get back to the fort through the sewers, I find that every single magister and silent monk have gone aggressive and are attempting to kill me. How'd they even know that I've escaped when it was done covertly? They shouldn't immediately recognize you as an escapee, unless you've had your collar removed or have escaped through the gate and drawbridge for everyone to see.

Connected to the above suggestion, I've noticed that even Yarrow and her father Migo have gone aggressive despite the fact that they're supposed to be opposing the magisters. They should at least be non-aggressive if you meet them again after having escaped, because Yarrow herself gave her key to you to find a way out, and told you herself that she wanted nothing to do with the magisters after what they did to her father.

Despite having attained the bless spell, you can't seem to cure the tortured prisoners (the crucified ones, as well as Vargas) as well as the magister dying from the curse inside the Braccus vault. They should at least be cured from their curses, since that's what the bless spell is supposed to do (cure curses).

That's all I can think of for now. I will update the thread regularly according to what I find as I continue my playthroughs.