Hi -
I've played the demo twice, and aside from the obvious bugs which I'm sure someone or many people have already pointed out numerous times, I would like to suggest something I haven't seen to be added to the final version: an autozoom feature during combat.
I love the fact that I can scroll in close, and since the engine utilizes 3D character and monster models as opposed to Divinity's strictly 2D models, I think giving the player an option to "Autozoom" the camera during combat would add a lot to the intensity of the battles. Not only can you see much more detail in the 3D models at a close level, but the action doesn't seem so static either. Because the character models are larger on the screen, the player feels more immersed. And since combat is really the fun focus for many players, I think giving those players this option to autozoom in when combat is initiated would really be a big plus.
Since the game currently only allows three zoom levels, two of which are relatively far back, and the other which is very close up, I think the final version should include two more zoom levels, and that the player should have the otion, as part of the autozoom feature, to choose which zoom level he or she would like to view combat it. So essentially you'd have, on the preferences menu for gameplay options, a box for the autozoom feature, and then, if that were selected, another box (initially grayed out, perhaps) would allow you to select which zoom level you'd like to view combat in. The two additional levels would allow for more detail to be seen, but still give the player room to maneuver the mouse if there are many enemies, or if s/he is playing at a low resolution. Currently I feel the closest level is too close to be used during combat, so an additional two successively back from that but not as far as the others would be good.
I'd also like to support that there be an option to have the camera follow and center on the characters as the player moves them through the world, so the player doesn't need to constantly scroll the screen manually.
The only other suggestion I have, which I'd like to add my voice to, is that the menus be resampled at all resolutions, so that whether you view at 800x600 or something higher, the text size remains uniform. Some of us don't have perfect vision to read those tiny words at higher resolutions. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I thought the demo was great; I loved the dungeon design and gory detail, I'm glad that you have kept in touch with the graphic styles of the previous game. The music was wonderful, from what I heard.
Thanks,
Arya