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#595657 18/11/16 11:06 AM
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More talents, as current ones feel a bit lackluster.

Sting: normal damage inflicted on armored characters (ie bypass armor) OR inflicts status effects even to armored enemies

First Blood: character gets first turn. in case of multiple characters/npcs with it, enemies get priority.

Berserk Mage: AP cost of magic skills is doubled, but they inflict 50% more damage.

Alchemist: all potions/ non-food items have their potency doubled

Expert Mage: all magic skills cooldowns are reduced by half

Master Sorcerer: all magic skills, including source skills, cost 1 AP (something could also be done for memory...)

Impatient: permanent Haste Effect on character

Bulwark: permanent 50% of physical armor value (cannot be decreased)

Aegis: permanent 50% of magical armor value (cannot be decreased)

Mirror: reflects all magic skills, beneficial or not, to the caster (excluding some, maybe source/void skills?)

Gushing: permanent Regen effect

Aesculapius: immune to negative status effects, all of them.

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I have always championed lots of new Talent ideas, including Talents which don't have downsides. I've always said that I'd rather have a lot of great Talents to choose between than a lot of mediocre Talents with downsides so significant that you might as well not take them at all.

That said however, a lot of those suggestions are incredibly overpowered.

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No one said they could not be incompatible with each other, to a degree.

I missed your thread apparently, apologies. posting there just to keep record.

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Any excuse to bump the Talent thread is a good one.

I don't just mean overpowered when combined with other talents, I mean overpowered on their own.

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Originally Posted by Stabbey
Any excuse to bump the Talent thread is a good one.

I don't just mean overpowered when combined with other talents, I mean overpowered on their own.


Even Alchemist?

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Hello

I think Alchemist and Five Star Dinner can be a single talent, but a 50% armor with armor abilities can be overpowered for a tank. But a good idea in hardcore mode.


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Crydraco, Sir Nicholan de Brocolin
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5 star diner gave me the idea actually.

The 2 armor ones require definitely more focus.

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Larian has said there will be only one more major patch before the full game comes out.

They have barely touched Talents since the alpha started. Apparently they think utterly garbage Talents like Bigger and Better, a abysmal Talent selection for magic-focused characters, and an utter lack of obvious gameplay-changing Talents is all A-OK.

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Originally Posted by Stabbey
Larian has said there will be only one more major patch before the full game comes out.

They have barely touched Talents since the alpha started. Apparently they think utterly garbage Talents like Bigger and Better, a abysmal Talent selection for magic-focused characters, and an utter lack of obvious gameplay-changing Talents is all A-OK.


I guess it was worse than this: useful talents were nerfed. Goddamit!

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Or, more likely, they ARE adding more talents to the full game and changing them, but they'll be in the full game.

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Originally Posted by TraceChaos
Or, more likely, they ARE adding more talents to the full game and changing them, but they'll be in the full game.


Are there new talents?


Moderated by  gbnf 

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