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#596028 29/11/16 11:47 AM
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Since there are several pages of feedback and I don't want to crawl through every single one of them to check whether my points have already been posted I decided to create this list.

Bugs:

1.) Sometimes character movement is not correctly synced in multiplayer and the other person sees the character walk somewhere after the move should be over. Ocurrence: often
Reproducible: don't know

2.) Raising your memory skill using the Black Rose Potion does not allow you to memorize more skills even though the menu says you are able to.
Ocurrence: always
Reproducible: yes -> activate black rose potion with memory skill 11

3.) Sometimes skills like batteling ram can hit even though the other person is on higher ground.
Ocurrence: rarely
Reproducible: don't know

4.) Bug that already existed in Divinity Original Sin: Enhanced Edition. Sometimes your stats get bugged and you have to reequip your whole inventory to fix this. For example character stats show 282 max. HP but you can only heal/rest up to 265 for example.
Ocurrence: rarely
Reproducible: don't know

5.) Quests are not archiveable or never complete. This triggers me the most. Having my active quest tab filled with completed quests. For example "The Shakedown" and "The Teleporter" didn't finish in any of my runs
Ocurrence: always

6.) Character has a permanent crippling check on him that spawns a message above the head but fails everytime.
Ocurrence: often
Reproducible: don't know

Suggestions

1.) Sort Inventory. Such a pain to order your inventory manually. Yes you have the categories but sometimes it would be nice to look for stuff in the all tab

2.) Nerf mages. Seriously it's ridiculous how overpowered mages are in the early game especially considering ranger is underpowered imo. For example the arena fight where the battle mage has like 6 attacks and insta kills your tank in one round.


I might add new stuff to this post whenever I remember something or encounter something new

Last edited by KnoedelOriginal; 29/11/16 12:07 PM.
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1) reported once or twice before

2) known issue

3) How far above?

6) Are you wearing any cursed equipment (Braccus set pieces)?


1) Inventory management is still a work in progress.

2) There were balancing changes made in the next update, to be released soon.

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Hey Raze thanks for the quick reply and telling me which bugs/suggestions are already being adressed!

3.)This screenshot shows where I stood when i got hit. The Swashbuckler casted battering ram on the ground, teleported up to my postion, dropped me on the ground and teleported to the ground.
[Linked Image]

6.)You were right about the cursed item. Didn't realise my firend picked up a braccus item. Further suggestion would be to somehow show the player why the checks happens

And just for your information: I really enjoy playing this game so far just want to provide some useful information so the game can become even better. Keep doing your awesome stuff!


Last edited by KnoedelOriginal; 29/11/16 01:16 PM.
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For Battering Ram, the game checks character collision, so a level difference a little more than the caster's height is fine. The animation shouldn't be teleporting up and then back down to the ground, though; someone is looking in to that, so thanks for the detailed description and screenshot.

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3.) I've seen that happen. It's pretty rare, but it happens. My character has to be right at the edge of the ledge for it to happen. Enemies will rarely stand right on the edge, so it's hard to reproduce in single player. Could probably reproduce it in Arena mode pretty easily, though, with another person helping test.

4.) I've only seen this problem with characters under the influence of the Black Rose potion, so that's probably related to #2.

5.) That's not how you use the word "triggers". Don't pretend like you have PTSD about quest logs. Don't learn vocabulary from Tumblr. That said, the ability to separate out completed quests is a frequently-requested feature.

6.) There does need to be some indication of why those checks are occurring, or some other handling of it. At least the ring tells you that you're cursed when you put it on. It does seem a bit silly to see a notification repeatedly about the curse being deflected due to magic armor. It should just have a debuff icon representing the curse on the character, but the effect remains non-verbose until it can apply the actual debuff (when your magic armor is depleted), at which time it tells you what's being applied and where it's coming from.

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You're right on the "trigger" part! Just looked up the definition and will not use the word in that context anymore.

On the Black Rose topic:
Did you also lose the Black Rose buff after some time?
Description says it's permanent but it seems like some debuffs can remove the effect.



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There is some bug with Blood Rose Potion - its effect dissapear after talking with avatar of god in cave

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I couldn't really find another thread in here that was on the general topic of bugs so i'm just going to list the few ones i got here (atleast the ones that i can think of right now). They are minor and not really game breaking and I don't know if anyone already reported them. Please direct me to the right topic/thread if I'm wrong here.


1. When a character dies poisoned and burning the visual effects (there is no actual damage) stay even after he gets revived. Unfortunately I'm not sure how to reproduce this.

2. The tails of lizardmen stand rigidly into a single direction, no natural movement, more like they got a scale colored stick stuck in their behind.

3. The "pulling bowstring" animation is positioned weirdly. (The hand and the bowstring don't overlap) This so far only happened to me, when I attacked chests.

4. Portraits that you shouldn't be able to take, can be taken if you clip the camera through the wall and pick them up from the other side.

5. Clothes flip around the character and clip through themselves (this generally happens in the character creation screen, when i pick an elf).


If you know of ways to fix those minor issues that i simply missed, you are welcome to enlighten me :hahaha:


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