It's a little odd of an ability, not sure it quite fits the character of one-handed weapons either. It makes sense that you could do something with your free hand, but a knockdown seems like a little much. I think a grapple ability that would function as a short-range teleport (3-5m) would be cooler and maybe a bit more thematically appropriate. Does involve making a whole new animation for physically moving an enemy, which could be difficult. It'd be even cooler if the ability could teleport allies as well as enemies, maybe buffing allies and damaging enemies.
I think all attacks now let you move up to 1m to make the attack, so your first ability is a bit redundant there.
In general, there's a lot of room for learnable skills that require certain weapon types. Like, there could be a duelist skill for one-handed weapons, where you end your turn but you'll retaliate with an attack against enemies that attack you in melee. Maybe something like a "free action" ability for one-handed/no shield where you can use an inventory item for 0 AP. Two-handed weapons and DW would could have certain power skills, where DW is more about speed and chaos (berserker) andtwo-handed is brute strength (knight). Plus shield skills.
Last edited by Baardvark; 02/12/16 01:37 AM.