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#596664 09/12/16 04:55 PM
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Someone have experience with a Shadowblade like class?
I have some Questions about which race talents and Attribute Points to Chosse.
1.Dual wield or one Handed and why?
2.Race?
3.Attribute?
4.Starting Skills?

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Dual Wield. The Shadowblade is just a magic using Rogue, be sure to stick with the default Backstabber trait and focus on getting behind the enemy and hitting them with backstab criticals, the damage is far superior to any other melee attacker and better than a lot of early magic users. By level 4ish you'll be destroying most enemies physical armor in one turn with a Rogue/Shadowblade.

Human or Elf is best for min maxing a R/SB, personally I'd take an Elf for the Finesse bonus and Corpse Eater.

Pump Finesse and Wits for attributes.

Adrenaline, Vault for the last one you can take Throwing Knife or Chloroform, either is fine.

Kill Kniles the Flenser in the Fort's dungeon as soon as you can as he drops double named daggers that will pretty much serve you until the end of act 1.

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Is there any useful necromancy spell to use along with the build?

Last edited by Pringlez; 09/12/16 06:50 PM.
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Originally Posted by Pringlez
Is there any useful necromancy spell to use along with the build?


Depends what you are going for. If you are going for a blood build yes...

If not then Chains is a great ability, Mosquito Swarm is decent.

But one skill you will want is Chloroform bottle as it will be your only source of magic damage and CC AND works for wizard assists as it does amazing Magic Armor damage.

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Decaying Touch is iffy! It is probably the most potent Necromancy spell or heck... Spell... In the current game due to the damage output of healing spells.

Heck it even, in theory I haven't tested it, works on undead and turns their zombie attribute into their greatest weakness (Healing AND Poison will kill them).

IF you have a team that can exploit it... I suggest picking it up. Otherwise, forget it.

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Pump the Dual Wielding and Finesse traits, two daggers obviously, go for the Guerrilla talent then Vault-sneak, invisibility potion, or Walk in Shadows to a backstabbing Mortal Blow = EPIC physical damage.

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Not specific to shadowblades, but a general trick when DWing is sometimes it can be a good idea to unequip your offhand to get in a sucker punch and then reequip the second dagger. Especially nice if you have only 1 AP left in a turn and need to get some CC off, since equipping a weapon costs nothing.

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Originally Posted by Baardvark
... since equipping a weapon costs nothing.
You can drop/stop using a weapon or shield for nothing but to equip it (start using it again) costs one AP doesn't it?


Moderated by  gbnf, Monodon 

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