The range limitation is what balances it and also what makes it interesting. +25% resist and dodge is a huge bonus for three party members for only 5 points. No other abilities would come even close to that effect if you didn't even have to care about positioning. That was the problem with leadership before: it was a no brainer.
Agreed. Current version is better, it is powerful and need to thing about advantages and drawbacks. Argument that current combat is AOE-teleport only is other discussion.
I have different issue with this skill. It adds combat bonuses others but not itself. So the best choice is someone who dont need combat stats, so a mage ?
That is my issue. Best combat leader is a mage because he dont need the dodge buff from the skill ? That should be fixed.
However dont know how. Aura of leadership should add others something different than for the leader. British squad leaders in WW2 walked straight on the battlefield to encourage man. Maby leader is fearless (fear immunity), more resilient (HP bonus) , in case of final dead hit he could re-roll to be get the chance to go another step, mabz his firs attack in a battle auto-crit, some other bonus, maby leader gets one bonus per level, so finally he gets 5 bonuses? That would be interesting for warriors. Now, leadership is for mage to buff his meat shield. e.g. current version should be removed from pre-configured class knight.