I'm playing a melee staff Glass Cannon Inquisitor with Necro and Man At Arms. It's weird. I probably should have added aerothurge for some close-range CC too. A big problem with using staves with MaA is all its CC checks are physical armor, but you primarily do magic armor damage. Necro also kind of sucks except for a couple skills and the passive.
Glass Cannon also makes things really dangerous, but it's tons of fun too. I'd probably not take GC on a tactician playthrough (since I think it's going to be brutal), especially not a melee char. And it's pretty much suicide to try and use an air staff, even without GC since virtually every hit will create some kind of stun puddle. But if you get stun immunity off a gear (or the aerothurge talent, if that still exists) that could be brutally effective.
So I'd probably build up to the following skills: Crippling Blow, Whirlwind, Phoenix Dive/Blitz Attack, Rage, Shackles of Pain, Decaying Touch, Mosquito Swarm (maybe), Shocking Touch, Blinding Radiance, Electric Discharge, Teleport. Probably could ditch the Necro skills altogether.
Get a good staff on your inquisitor, water damage being the safest. Basically teleport your enemies (another party member with teleporter gloves, maybe even throw teleport onto another member) into a group or position your party so they group up. Try and get a couple of magic AOE attacks in before your inquisitor goes in. Then haste your inquisitor, rage, blitz attack or pheonix dive in, and whirlwind, using blinding radiance or shocking touch if you have the AP and their magic armor is down. Have another party member cast electric discharge, chloroform anyone else, etc., ice shell your inquisitor if needed.
Wont always work, but it should be pretty effective. For tougher fights with lots of enemies, kiting your enemies and picking them one by one tends to work better.
Last edited by Baardvark; 16/12/16 07:33 PM.