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#597755 02/01/17 12:04 PM
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i tried a search to see if this mod already has a dedicated topic but i found nothing. just point me to it if my search was a fail a the mod already has one topic

I'm playing with this mod for about 10 days after finishing the game just once. i like many things that this mod brings to the game but other things are or bad or not necessary for me and i would like to keep the game more vanilla as possible.

The creator on Nexus wrote this
"If you only want certain features, or want everything except a couple changes, you can ask and I can point the way, but I'm not going to make a customized mod for every person. Some requests may just involve deleting some of the files, while others will involve editing specific lines (use Notepad++ so things are on separate lines.) It's not that hard to make edits if you just look at what Larian has done and follow the same structure for everything."

I tried to contact him but i had no reply,i know he's also here so maybe he can read here rather than on Nexus.
But i also hope there is someone else that can help me at least for just 1 of my requests.

So let's go to things i would like to modify
-The changes on the spells are the first thing and i'm working on it thanks to the help you are giving me on how to edit skilldata.txt
-i would like to remove all new active abilities just to keep the game cleaner but if it's not possibile i can just ignore them and don't use them. But if i can just have to delete some files i would like do it.
-i would like to remove "Class Focus" Rewards and to balance it,also remove the buffs to enemies ("Tactician NPCs have 15% more health, +1 Bodybuilding and Willpower, +3 initiative, and more movement speed so melee units are a bit more threatening.")
-remove the changes to Leadership

Then i would also like to know how could i translate the things this mod is adding (Italian). Using italian translation hides the new description of the modified talents. it's not important if i have a new item with english description but i want the sheet to be updated with the new changes brought by the mod.

TheInvoker #597790 02/01/17 06:28 PM
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Well I'm not the hardest core stat cruncher around but I can help with a few of these:

To restore the tactican NPCs:
In Character.txt

Change the "HardcoreNPC" entry to this:
Code
new entry "HardcoreNPC"
type "Character"
data "Vitality" "20"
data "ChanceToHitBoost" "20"




I'm not familiar enough with Scales to know what "class focus" is, what does it do?
If it is what I think it is, it's probably in the base.charscript file.

Get yourself a copy of the base.charscript file from MAIN using the pak extractor and compare it with the one from scales.

Several entries in that file refer to the "masterclass"
Code
THEN
CharacterConsume(__Me,MasterWaterMage,1,1)
ENDIF



I assume the leadership changes are buried in one of the scripts as well.


Last edited by SniperHF; 02/01/17 06:36 PM.
TheInvoker #597799 02/01/17 07:29 PM
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OK thanks for reply.

Class focus gives bonus stats if you are only ranger,or only warrior or in certain combinations. Here all

Focused Mage (4+ in any one magic school): +15% damage, +3 intelligence, +1 AP Recovery, +50% elemental resist of appropriate school or 50% piercing reflect for melee attacks for witches

Focused Warrior: (4+ in Man-At-Arms): +15% damage, +2 strength, +1 AP recovery, +20 armor 

Focused Rogue (4+ Scoundrel): +15% damage, +2 dex, +1 AP recovery, +15% move speed

Focused Ranger (4+ Marksman): +15% damage, +1 dex, +1 perception, +1 AP Recovery, +25% poison resist

Telekinetic Warrior (2+ in telekinesis, no more than 1 in any other skill tree), +20% damage, +25% move speed, +2 AP recovery

Rainbow Wizard (2-3 point in all magic trees, including witchcraft): 25% resist to all schools except poison, 25% piercing reflect, +2 AP recovery

Swashbuckler (3+ in Man-at-Arms + Scoundrel, nothing else) +2 dex, +2 strength, +15% damage, +15% move speed boost, +1 AP recovery, and the special “quick hands” trait where equipping a weapon awards you +2 AP recovery/maximum for 2 turns. Let me know if there are any weapons that don't activate this that you think should, or if any other items activate the quick hands bonus that shouldn't.

Bounty Hunter (3+ in Scoundrel + Marksman, nothing else): +2 dex, +20% damage, +10% move speed boost, +4 AP Start, +2 AP maximum and also the quick hands trait, except it only applies to equipping a light weapon (that is, daggers, swords, bows, crossbows, wands, staves).


It's also time to understand what Main is
Is it normal that mods add 2 folders? Public and Mods
The folder "main" is in the public folder but we also have one in \Data\Editor\Templates\Stats
So Public folder has the same subfolder (main and shared). the things in it overwrite what we have in \Data\Editor\Templates\Stats ?


In character.txt i found Hardcore NPC and this
type "Character"
data "Vitality" "35"
data "ChanceToHitBoost" "20"
data "Movement" "1"
data "Willpower" "1"
data "BodyBuilding" "1"
data "Initiative" "3"

Do i have to set willpower and BB to 0 or i can remove them?

Last edited by TheInvoker; 02/01/17 07:34 PM.
TheInvoker #597805 02/01/17 10:29 PM
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The entry I pasted in above came from the stock version of Characters.txt, so I would just delete the entire entry you found above and replace it with the one I posted before. That would reset the Tactician NPCS to defaults.



When I said Main before, I meant it in the context of the .pak files.

So if you go to the D:OS EE folder in your game install in this location:
SteamApps\common\Divinity Original Sin Enhanced Edition\Data

You'll find a bunch of .pak files. One of them is Main.pak which has a lot of the data for D:OS. You can use the extractor tool located in one of the stickies on the forum to extract Main.pak and find all the vanilla versions of the files Scales alters.


As far as the folders go, when you have a Main folder in Data\Mods and Data\Public - files placed in those locations(or Shared folder as needed) will override the vanilla versions in the .pak file. So if you want Scales to stop doing something, you can simply outright delete the file you added from Scales and the vanilla version from the PAK will take over.

But you'd only want to do that in the case of you wanting everything in that file to be gone. So if the Base.Charscript file does all the Master Class stuff, which I think it does, you can outright delete the file. But if there are other parts of scales buried in the modified base.charscript file, you might not want to delete the whole thing and simply replace parts of it.

Which files need deleting or editing I can't say since I'm not familiar with the scope of all the changes.

My suggestion would be to download a file compare program like ExamDiff and use that to compare the extracted vanilla versions of the various files with the ones Scales changed.

TheInvoker #597830 03/01/17 07:38 AM
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I haven't looked at Scales yet, but basic Leadership bonusses are in Data\Public\Main\Stats\Generated\Data\Potions.txt.
As Sniper said, compare the Scales version to the Vanilla one. There are records 'SKILLBOOST_Leadership1' through 'SKILLBOOST_Leadership6' in this file.

TheInvoker #597837 03/01/17 11:43 AM
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Thanks! i didn't know Leadership was a potion smile

i guess the values of the class focus passive ability are in one of these files then,but to stop characters receiving the bonus it's not enough to change numbers (even if i could set everything to 0)

TheInvoker #597840 03/01/17 12:20 PM
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i think i found them! i just nerfed all giving only one buff to each focus class. There is another thing i would like to change but i don't know if i can and how

The bonus is applied only when combat starts (this is why i didn't want attribute's bonus) and it has a duration of 50 turns. I see data "duration" "50" in the txt but i don't like it! i know it's not possibile to add these bonus to baseic stats otherwise the creator wouldn't have used this potion system,but at least make duration infinite to just not see the number 50 on the icon in game

TheInvoker #597881 03/01/17 08:29 PM
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There's unfortunately not a way to do what you'd like without some script editing. Technically, if you set the duration to "-1" it becomes permanent, but then it manifests some odd side-effects, like its bonus reading only as "boost" and it being impossible to ever remove.



EDIT:
If you don't mind having no icon at all, you could just remove the

data "StatusIcon"

line in the potion entry.

Last edited by Ameranth; 03/01/17 11:41 PM.
TheInvoker #597917 05/01/17 12:48 AM
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Any idea on how i can translate it?


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