Hey, first of all.
I made a small list of things I would love to see implemented or at least considered, but as always: I'm not a dev, I did not create this great game, so it's not up to me, I'm just suggesting stuff^^
I wand to begin with bloodspilling.. If you hit an enemy with a greatsword, a mace or a spell, they will spill blood. Well, thats nice and the animation is so damn satisfying.. but I do not really like the
amountof blood spilled. If you stike your foes with a twohander: Fine, my Lohse will really enjoy it, but if a character jst stikes with a common arming sword or a handmade axe, it kida destroys my immersion to see blood splattering all over my screen. Anyways, my suggestion would be, to scale the amount of blood spilled per strike a little bit down and maybe make it depend on the weapon - or even better - On the health/armor of the poor bastard who got that huge ass bastardsword in his face.. Or chest.
Just make those pools bigger, as you slowly damage your foe and maybe add a bleeding effect as they are moving. Just a little line, some footprints or let the striken character hold the wound or something.
I know, the bloodefffect is not a huge ass part of the game, but it's still part of it. Just because my mage should be able to electify the bloodpools, I don't want to see him burn the world by doing this. Scaling down the Aoe effects just a tiny bit would help at least my immersion

Well, enough of that, let's talk about resting. Just another thing that is destroying my immersion lol.
You can rest in beds and bedrolls, but even though the carryable bedroll doesn't even have an animation, it just doesn't feel right to just move in someones place and sleep there.. while screaming in agonizing pain lol. It might be a bug in this patch.
so, my suggestion would be, to add a "rest" function. Just a basic ability in your skillbar or a button.. Somewhere. Maybe take even the bedroll as this rest button. Or just take the cheese of restoration.. Dunno, it's up to you, Larian

When pressing this button, a small campfire and bedrolls would be set up and the party would just sit down, eating, sleeping or repairing their armor (which would be a way the fix that kinda broken repair and identification system). A loremaster may be able to tell a tale or two, I just want those rests to be alive and not just static "click on a bedroll and listen to an Eco Draconis sample" for a while.
Well, lastly, I would love to see the necromancer revamped.. At this point it just feels weak and impactless, bloodrain is great but kinda uselass as everything (even spells) can spill blood over everything, the necro doesen't really have a "bread and butter" spell or combo and almost no utility in my eyes. But: I haven't really tested it above some hours, so tell me if it got already worked on or wehen I missed something there.