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Here is the video link

https://www.youtube.com/watch?v=NpLi7KhUajI

THERE IS NOTHING TO DEBATE OR ARGUE WITH HERE PEOPLE. THIS VIDEO SHOWS WHAT IS WRONG WITH THE GAME AND THE DEVELOPERS NEED TO FIX IT.....

SO IF YOU ARE NOT A DEVELOPER THEN THIS TOPIC IS NOT FOR PEOPLE AND THEIR OPINIONS SO NON-DEVELOPERS HAVE NO PLACE REPLYING WITH THEIR OPINION THEN USING THEIR OPINION TO JUSTIFY TROLLING A TOPIC!

END OF DISCUSSION!

Last edited by questions; 29/01/17 01:13 PM.
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Originally Posted by questions
Saving Throw - Magic Armour? This makes absolutely no sense. How can armor attack or attack with armor? What do you do, enchant the armor then throw it at an enemy or something? It just makes absolutely no sense!
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Attacks to Physical Armor make no sense, designing the combat system is set up so you are only ever attacking enemies armor not the enemy itself so how do you kill or damage an enemy that isn't wearing any armor? And this breaks the game because all the player has to do it not wear any armor then you cannot ever take damage.


What does a saving throw have to do with attacking? Saving throw means, you make a throw if you get attacked by this effect. The result of the throw depends on the status of the specific armor.

If an attack only attack physical armor, it will only attack physical armor and not vitality (HP). There are hardly any skills, that only attack physical armor, or did I missunderstood your point?

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I'll go over everything for you, OP, and show how those conclusions were reached just by spending some time in the game. I would also like to note that there are nearly zero games at this level of complexity where you can just read tooltips and know everything about how these things work. It most often takes some time and effort on the part of the player to pick up the finer details of a complex system such as this, and if you don't want to do that then these games might not be for you.

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A detailed example of why everything in a create character menu needs to be explained is because of the reasons listed below. I should be able to open the game and get a clear and brief detailed explanation about everything in the character customization menu. I should not have to go to a forum or watch a video for anything in this topic not ever. I should just be able to create a character and know exactly what everything is directly from the game.

Wits
Finese?
Fortified?
Persuasion?
Spellsong?
Asperations?
Cone Angle?
Guile?
Define Primary Attributes (List them)?


These definitions are taken directly from hovering your mouse over the word where presented in the character creation menu, or by hovering your mouse over the buff.

Wits: Wits affect your critical chance, Initiative, and your ability to detect traps and find hidden treasures. |+1 point = 1% critical chance and +1 initiative.|
Finesse: |Finesse increases your damage with finesse-based weapons and skills and provides a bonus to dodging.| |+1 point = +5% damage bonus and 1% dodge bonus|
Fortified: Can't be teleported
Persuasion: Persuasion boosts your score with +4 per point when persuading characters in a dialog.
Spellsong: You get +1 in persuasion from spellsong
Asperations: Just use english definition here. Are you a raging barbarian? A bookish scholar? A joking jester? What do you aspire to be?
Cone Angle: (I'm not sure where you're finding this. Could you point me to it?)
Guile: (do you mean dwarven guile?) Dwarven guile: +1 in sneaking

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Musical Instruments
What's written explains absolutely nothing. All these need an actual example of one of them being used so what's written makes sense and can be understood.


Hover your mouse over the instrument during character creation and it says "==filler text== -instrument- takes the lead in the soundtrack, during combat and important story moments."

So you pick that instrument, and that's what the soundtrack sounds like during combat and important story moments.

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TAGS
What does TAG in this game even mean anyway, Why is this here, what function does it serve because my understanding of the word "Tag" either means
1. Playing TAG as in kindergarten such as at recess
or
2. Attach a specific word to something so so it can be found in a search.

Other than those 2 definitions, the word "TAG" has no use or function. So this needs to be explained in full clear basic definitions along with an example usage as to why the developers are using this term in this game in that section of the menu.

This is also not something that has common sense value attached to it either. But yet people will start saying it's explained or easy to understand and this leads into problems between people. Instead of typing walls of text justifying poor and incorrect wording or why you think I'm wrong, just correct it and move on. A debate abut who is right isn't going to make the person magically all of a sudden understand it so no amount of explain from a person point of view is ever going to get it across to either person. Again how about just explain it and solve the whole problem. Saying it's not a problem or it doesn't need to be fixed is ignorant and purposely provoking a problem.


number 2 is correct here. As it explains the first time tags come up in a conversation, a help text comes out and it explains the DoS tags system. You'd have known this if you spent any amount of time playing the game. Essentially, each character has a number of tags, and those tags show up when the game does a search for what kind of tag-specific conversation options should be available to that character, or to how certain NPCs react to that character. There's no confusing or incorrect usage of terms, it's just not immediately obvious. What word would you suggest instead that would make it immediately obvious but still be correctly describing the system?

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Saving Throw - Magic Armour? This makes absolutely no sense. How can armor attack or attack with armor? What do you do, enchant the armor then throw it at an enemy or something? It just makes absolutely no sense!


Admittedly this could be explained better. I'm personally of the theory that it's a holdover from previous games where you roll a saving throw to not get affected by the debilitating effect involved. In this game as it currently is, the tooltip could better read "Blocked by: (type) armor".

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Attacks to Physical Armor make no sense, designing the combat system is set up so you are only ever attacking enemies armor not the enemy itself so how do you kill or damage an enemy that isn't wearing any armor? And this breaks the game because all the player has to do it not wear any armor then you cannot ever take damage.

Furthermore why would anyone ever attack armor? I've never known armor is not alive in any game I've ever played so it this needs to be corrected in all forms.

Whether or not that's how it works in the game is not relevant, This is the information on the screen in the menu and that's exactly how it reads. Anyone trying to make me understand it's not or anything else wont' work the devs need to explain what this means without their point of view or some players only how about explain it from my point of view as well. I shouldn't have to read this and then have people argue with me because of how I read proper grammar.

What a dev puts for a game is going to be interpreted exactly how ti's written unless the devs say otherwise. So yes saving throws from armor means exactly what I just explained above and as long a the devs leave it worded like that then that's what it means in the game.

The only way it is going to make sense is if a sentence is added to the menu in armor that says something along these lines:
"Unlike Conventional games where in combat you attack the enemy, The combat system in Divinity Original Sin II attacks armor itself instead of the character" For this reason every character in Divinity Original Sin II are wearing armor and considered to be wearing armor, For purposes of combat characters wearing no armor have on and are considered to be wearing magical armor.

See how that one sentence clears everything up. It's not that hard to make one sentence to stop all questions.

So please fix all the things in this topic. I would be more than happy to condense the sentence for clarification purposes if you would like me to once I get the information. I have no problems helping out with this since I'm the one that posted this.


Again I have to ask: Did you even spend any amount of time at all playing the actual game before you spent 30 minutes typing out this topic? If you did play the game, you would have learned that the way armor works in this game is that it stacks additional "health" bars over your red health bar. When knowing that, "attacking physical armor" makes perfect sense, as it's just another health bar. In fact, your definition is also incorrect. There's no "considered to be wearing armor" at all. You simply have 3 bars: "physical armor", "magical armor", and "vitality". Every piece of armor in the game adds to the values in one or both of the armor bars. This is stuff that can easily be learned just by putting a small amount of effort into your end of it.

---

Also:

Quote
Players that claimed they figured things or it's was easily understood, are just outright liars and are saying that just to spite me, or save face But the fact is it's too complex without a detailed hand holding from the devs or someone who has extensive knowledge about Dungeons and Dragons.

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Unlike Conventional games where in combat you attack the enemy


So you're allowed to bring assumptions from other games into this, but we're not?

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EDIT

Last edited by questions; 29/01/17 12:53 PM.
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edit

Last edited by questions; 29/01/17 12:53 PM.
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I get the feeling you read about as much of my post as you did the text available in the game.

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Originally Posted by Johnny_Devo
I get the feeling you read about as much of my post as you did the text available in the game.

I decided to put this in a video because you fail to grasp a simple concept

Last edited by questions; 29/01/17 09:35 AM.
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I think what questions means is he shouldn't even have to read in game text in order to understand the game.

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may be wasting time on a troll post but... benefit of the doubt, right?
I can confirm that when you scroll over things in game, such as wits, for a short time it does explain what traits it effects ie critical hit chance. While there could be a better way to explain these things, rather than waiting to get hit with it then reading it, it DOES in fact explain what the stuff does quite clearly... neon may be right here, but in the case that it isn't, maybe this whole thing could have been a download mistake? like the windows showing these things fail to show up since they got lost going through the internets?
the music thing is basically a skin for the music, what do YOU want to hear when you kill something etc?
Edit:
if the windows are there, then try reading them. If they are NOT there, then redownload it and try again

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Originally Posted by Pickel
may be wasting time on a troll post but... benefit of the doubt, right?

Stop being an idiot and responding with this crap.
I said I am making a video so shut up and wait for the video.

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dunno where to find your vid, so that'll be hard wont it?
sounds to me you're just angry go try and cool off or something, and stop lashing out at people who are trying to help. cant help but notice you disregarded the rest of the post

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also I apologize for the lack of tact with that first post of mine, my bad.

so was I correct in saying that the windows simply aren't showing up? it would explain the lack of information being delivered

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I'm starting to take offense.

You're making your case, and even before anyone can argue with you, you call them idiots.

Then, when someone tries to argue with you, you proceed to call them idiots.

Well I got news for you, bud. You're clearly in the minority as someone who can't seem to grasp the information the game actually really does provide quite clearly. I, for example, did not have to go online to figure out ANY of the mechanics of this game, and I was able to do it simply from text available in menus and tooltips.

Before you accuse people of lacking basic reading comprehension by saying condescending bullcrap like "I'll be more than happy to prvovide simple sentences" and "I decided to put this in a video because you fail to grasp a simple concept", I suggest you instead apply some of that reading comprehension skill on your own understanding of the mechanics you claim to be so confusing.

I understand the point of your post perfectly. I do not agree with it. There is a difference.


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I gotta agree with johnny here, I tried to help once, but I'm not gonna try and fight someone for their benefit. Your comments have been hypocritical at best, and I observed this but decided on the benefit of the doubt anyways like a decent person. Definitely didn't require you lashing out at me for suggestions on helping. Threatening a video over attempting to help... good luck with that. I suggest you save your threats for someone who actually deserves it.

Now then: time to equip my armor of supposed invincibility (I wonder where I can find those, hmmm)


Last edited by Pickel; 29/01/17 10:27 AM.
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Originally Posted by questions
Here is the video link

https://www.youtube.com/watch?v=NpLi7KhUajI

THERE IS NOTHING TO DEBATE OR ARGUE WITH HERE PEOPLE. THIS VIDEO SHOWS WHAT IS WRONG WITH THE GAME AND THE DEVELOPERS NEED TO FIX IT.....

SO IF YOU ARE NOT A DEVELOPER THEN THIS TOPIC IS NOT FOR PEOPLE AND THEIR OPINIONS SO NON-DEVELOPERS HAVE NO PLACE REPLYING WITH THEIR OPINION THEN USING THEIR OPINION TO JUSTIFY TROLLING A TOPIC!

END OF DISCUSSION!



You posted on a public forum you weenie. Stop whining and get over yourself.

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Originally Posted by questions
SO IF YOU ARE NOT A DEVELOPER THEN THIS TOPIC IS NOT FOR PEOPLE AND THEIR OPINIONS SO NON-DEVELOPERS HAVE NO PLACE REPLYING WITH THEIR OPINION THEN USING THEIR OPINION TO JUSTIFY TROLLING A TOPIC!

END OF DISCUSSION!

I can lock it if you like.


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So I was bored and decided to watch your video.

You're just about as irrationally angry as I originally imagined you.

"Developers should explain that there are tooltips!"

point me to exactly one game where this is spelled out and I'll agree with you.

Thanks for the laugh, made my morning.

EDIT: "take the lead in the soundtrack" means exactly "take the lead in the soundtrack". You do know what a primary instrument in a symphony is, right?

EDIT2: "USE ONLY ONE WORD" you've never done creative writing before, have you?

EDIT3: "I WANT THE INFORMATION NOW ON THIS SCREEN" you realize how cluttered this game would get if they explain everything you ever need to know about everything every time it pops up, right? ... right? A sleek UI DEMANDS that you give succinct explanations for terms and mechanics in the place where the player would think to look. To do otherwise is tantamount to sensory overload.

also, RE: saving throws. The one thing I agreed with you on, and you seem to think I disagreed with you. Another failure to read?

Last edited by Johnny_Devo; 29/01/17 05:36 PM.
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@Johnny_Devo and the rest of you.

3 things:

First:
None of you are devs so your opinions about me and any information in the video, or my attitude is not relevant.

Second:
The topic clearly says there is nothing to debate about this so just shut the hell up, quit your bitching and whining about how you're being spoken to. It's your own damn fault for posting things and getting involved in something that doesn't concern you.

Third:
Quit using the whole "It's a public forum so I can post" crap. to justify your stupidity. It doesn't matter if this is a public forum, you don't get to come into a topic I created, pull this shit you did, then get to complain about it. You're all a bunch of idiot trolls looking to start problems. So most of you replying in here really need to be suspended from this forum for pulling the shit you did with me in here.

Last edited by questions; 29/01/17 07:27 PM.
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... and I think that's probably quite enough of that.


J'aime le fromage.

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