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martn Offline OP
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ok im playing divinity original sin ee wit the mod epic encounters and there is one thing i think would be a good alternative for the magic/physical armor system.when youu burn, freeze or stun someone they will be immune to it for 2/3 rounds of the fight after the effect exspired. same goes for knocked down crippled etc

Last edited by martn; 30/01/17 03:19 PM.
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Originally Posted by martn
ok im playing divinity original sin ee wit the mod epic encounters and there is one thing i think would be a good alternative for the magic/physical armor system.when youu burn, freeze or stun someone they will be immune to it for 2/3 rounds of the fight after the effect exspired. same goes for knocked down crippled etc


I have been playing that mod alot, and I found it to be an incredibly annoying mechanic to be on every encounter (especially since you don't get that same level of immunity for your own character). I do like the idea of bosses being immune to the cc effect they are hit with for a few turns after they are effected once though.

I think this would be a better alternative for bosses in DOS2, like the worm at the end of act 1, instead of having it immune to all turn skipping debuffs like frozen or stun.

Last edited by Damashi; 30/01/17 07:10 PM.

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