ok im playing divinity original sin ee wit the mod epic encounters and there is one thing i think would be a good alternative for the magic/physical armor system.when youu burn, freeze or stun someone they will be immune to it for 2/3 rounds of the fight after the effect exspired. same goes for knocked down crippled etc
I have been playing that mod alot, and I found it to be an incredibly annoying mechanic to be on every encounter (especially since you don't get that same level of immunity for your own character). I do like the idea of bosses being immune to the cc effect they are hit with for a few turns after they are effected once though.
I think this would be a better alternative for bosses in DOS2, like the worm at the end of act 1, instead of having it immune to all turn skipping debuffs like frozen or stun.