1. Blessed and Cursed grounds/clouds are behaving very erratically. For example, blessing a Necrofire change it to normal fire but cause anyone caught in it to be hit multiple time by fire damage, making it extremely deadly to bless a Necrofire if a character is sitting in it.
2. Debuffs that lower attributes shouldn't unequip gear that no longer meets stat requirement. Unlike Divinity Original Sin 1, we cannot equip items that we meet the stat requirement using buffs or stats increase from equipment, so why are we getting our items unequipped by debuffs?
3. Some enemies are using abilities with placeholder names. Like the magisters and Gareth who uses the abilities they use against each other before the player(s) engage them in combat.
4. Certain undead skeletons get healed by fire unlike their allies. And I'm not talking about burning skeletons like those from the gargoyle maze. One of these skeletons is the Skeleton Swordmaster.
5. Holy Fire on undead/skeletons causes them to get healed by fire damage. This doesn't sound like an interaction that makes sense. Same for Voidwokens. They take damage from walking in Holy Fire however.
http://i.imgur.com/cmTFxGQ.jpg6. The Voidwoken Drillworm spawned for us only after we killed all the magisters on the last fight of Act 1, not sure if this is normal since before it was spawning in the middle of the fight and not at the end.
7. The NPC walking in front of the 3 crossed tortured humans in the destroyed seeker camp (I believe Ymmit is his name?) turn hostile if you destroy mines laid by the magister hiding on top of the cliff. He also turns hostile if you fight that same magister.
I've seen several other bugs here and there that weren't present before the last patch. Mostly bugs with Bless, cursed grounds/clouds and such.