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Retracing back my step, I was finally able to figure out why my Blood Rose buff sometime randomly disappear.

"The One Arena"

At the end of the fight, you will get teleported out of the fight area and back to the NPCs. When this happens, EVERY BUFF YOU HAVE WILL ALSO BE REMOVED.

This includes the Blood Rose Elixir which is supposed to be permanent.

It's really a sucker punch kind of bug that removes the strongest and limited stat boost in the game.

Last edited by Ellezard; 10/02/17 01:30 AM.
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You also lose it if you die and are resurrected.

Looks like it will be fixed at some point...

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=596982#Post596982

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They should just improve all attributs by one instead of 'calling' it a buff. Just like the books in D:OS1 which changed attributes.

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I really don't mind the whole "Removal on death" thing since it actually forces the player to keep doing well if they want to keep the snowballing effect going as they pick up more and more blood rose elixir (I think you can get 3 in Act 1?)

But I have no idea why they added the whole "Remove All buffs" part to "The One Arena" teleport function. What exactly does this accomplish outside creating issues for later content? Every other teleport in the game doesn't do this. Only "The One" does it. Is it to remove the 50 turns magic shield at the end of the fight?

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Originally Posted by Kalrakh
They should just improve all attributs by one instead of 'calling' it a buff. Just like the books in D:OS1 which changed attributes.


Do this. Just make it a permanent irreversible boost, and limit the supply of blood roses (they do not randomly appear in vendor inventories).

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Originally Posted by Stabbey
Originally Posted by Kalrakh
They should just improve all attributs by one instead of 'calling' it a buff. Just like the books in D:OS1 which changed attributes.


Do this. Just make it a permanent irreversible boost, and limit the supply of blood roses (they do not randomly appear in vendor inventories).
This may be a good idea and would certainly be clearer.

However it currently works like a buff not a boost and perhaps it is deliberate. You can't use it to equip gloves with a minimum finesse of 11 if you have not put any points in even if you have the elixir for example. You can however use the memory slots so I'm not really sure what the intention is. Perhaps the minimum requirement is to nudge people into making more rounded builds rather than just dumping all points into STR/INT/DEX

They are limited in number - there are only 3 so far (and I've never seen them for sale) so unless you put them all on one character it doesn't make much difference with all the stat improving gear you get later on.


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