I like the POE attribute system a lot more over D:OS2, but that's about it in terms of gameplay systems. Loot also felt a lot cooler in POE. In fact, the POE attribute system would fit far BETTER in a classless system, whereas the D:OS2 attribute system feels very "classy" right now.
Yes. Thank you for hit the core.
PoE is marketed as class system, because fans wants that. However, the designer made it so smart, that all the classes are so variable that in fact it has more builds and feels more classless then DOS2. In PoE you can have a Wizard in heavy armor who place a trap then shoot bow with sneak attack and also is able casts clerics spells. Such a character is possible to make and would work great. In DOS2 you cant do that or it would be a cripple.
This topic is about numbers, attributes and rule set game mechanic. Not about number of fights or personal feelings.
Dont make me wrong DOS has some nice things. Graphic, models, great AI. Especially AI and pathing is tragic in PoE.
DOS2 now, is in a stage when game mechanics, attributes, items could be still changed to something viable. I hope.