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#600631 28/02/17 12:50 PM
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gGeo Offline OP
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Upcoming patch should bring skill crafting. Which means more combinations and ... chaos . However, current skills, battle system and whole rule set is somehow disassembled already.
I have run Pillars of Ethernity last weekend. I am quite surprised, again, how consistent, readable and fun the ruleset is.
From Skills to items to progress thru levels. Just smooth. Facing over leveled opponent ? Its possible. Face weak opponent let it auto fight on real time and feel your power. Its hard to make wrong character, there are hundreds of different builds. I mean, really different builds. Nothing like DOS's 3 general builds where all have Adrenalin and Teleport.

DOS on the other side has nice graphics, models and less loading screens.

Would you mind to hire for a month the Josh Sawyer, the PoE rule set designer ? He said that he love classless system more than PoE class based, so he might be interested. Even for 30k EUR for a one month it would payback on better sales and help the game.

Last edited by gGeo; 28/02/17 01:09 PM.
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I'm not sure how helpful it would be to drop in a guy from another system into a totally different system. He'd have to learn the whole current system before he could make educated suggestions.

Frankly, it's also extremely insulting to Larian and basically accusing them of being so hopelessly incompetent that another guy can fix the game they've spent at least two and a half years working on and do it in just a single month, 25-50% of which time he'd have to spend just learning how the current one works.

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Larians asked Chris Avellone to help with a few texts, do you feel insult too ?

Last edited by gGeo; 28/02/17 04:43 PM.
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Well the big difference is, as you already said, PoE has fixed classes, Divinity has not.
With fixed classes you have an idea how the classes are supposed to work, how they are different to other classes, how they perform compared to other classes.
With free classes you cant do that. At least not that easy.

For example:
Take PoE and make every skill available for everyone. You WILL end up with a certain amount of skills that are just too good not to use (Like Haste, Adrenaline, Teleportation, etc.).


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Originally Posted by gGeo
Larians asked Chris Avellone to help with a few texts, do you feel insult too ?


Key word in that sentence is "Larians(sic) asked", as in they decided that it might be cool to get the guy in. It isn't some random forum user going "Larian you are incompetent, hire this guy, he can fix your game in a month tops you losers".

Additionally, there's a difference between bringing in someone at the start and dumping them into the middle after two and a half years of development.

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If PoE is anything like Tyranny, no. Don't get me wrong, I kinda enjoyed it, but I enjoy Original Sin more and I particularly enjoy it because it's its own thing. I'm not seeing that taking elements from something I enjoyed less is going to improve it. That's not to say that the stats and skills system couldn't do with tweaking, but that's all it needs, not wholesale replacement.


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I hated the combat in PoE so much I could never finish it even though I liked the story. All those trash fights were extremely repetitive and that's from somebody playing on hard. So no, despite all the flaws I prefer D:OS rules.

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Originally Posted by Alanta
I hated the combat in PoE so much I could never finish it even though I liked the story. All those trash fights were extremely repetitive and that's from somebody playing on hard. So no, despite all the flaws I prefer D:OS rules.


I think that's more of a problem with the quantity of trash fights than the system. Would be nice if D:OS2 had essentially zero "trash fights" -- make every fight meaningful and unique and challenging. That's quite a high bar, but they've come close to achieving it in the first act.

I like the POE attribute system a lot more over D:OS2, but that's about it in terms of gameplay systems. Loot also felt a lot cooler in POE. Agree with Stabbey that it's a bit silly and insulting to suggest someone come and take over their gameplay design for a month. But Larian should take another look at the POE attribute system in my opinion. There's nothing about a classless system vs a class system that makes the POE attribute system incompatible with D:OS. In fact, the POE attribute system would fit far BETTER in a classless system, whereas the D:OS2 attribute system feels very "classy" right now.

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Originally Posted by Baardvark

I like the POE attribute system a lot more over D:OS2, but that's about it in terms of gameplay systems. Loot also felt a lot cooler in POE. In fact, the POE attribute system would fit far BETTER in a classless system, whereas the D:OS2 attribute system feels very "classy" right now.
Yes. Thank you for hit the core.

PoE is marketed as class system, because fans wants that. However, the designer made it so smart, that all the classes are so variable that in fact it has more builds and feels more classless then DOS2. In PoE you can have a Wizard in heavy armor who place a trap then shoot bow with sneak attack and also is able casts clerics spells. Such a character is possible to make and would work great. In DOS2 you cant do that or it would be a cripple.

This topic is about numbers, attributes and rule set game mechanic. Not about number of fights or personal feelings.

Dont make me wrong DOS has some nice things. Graphic, models, great AI. Especially AI and pathing is tragic in PoE.

DOS2 now, is in a stage when game mechanics, attributes, items could be still changed to something viable. I hope.

Last edited by gGeo; 28/02/17 11:20 PM.
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i dont think you can just grab people from other dev like that and isnt he supposed to super busy now that PoE ll is in development?

Just keep the feedbacks coming , they will figure something out.

I personally want to see how dev deal with the problems everyone have reported recently rather than adding new stuffs on the next update.

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I actually liked PoE but I replayed it only once. D:OS 10 times. And I actually don't feel any desire to install PoE. I don't think that there is anything bad or insulting in hiring a man from a rival. The main idea of all that action is creating a perfect (or close to) game. Nothing else matters. Borrowing ideas is also good if you do it wisely. But I don't really think that at this stage Larian needs any abvice from side. Our feedback is enough if they take it serious.


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