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#600746 05/03/17 09:19 AM
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Good day.
Please decrease updating time in shops.
I finished my 4th playthrough and i noticed that couldn't buy weapons and gear for my ranger, mage and rogue - all items was for warriors (swords, armor).
Items in shops updating after level up or after a LOT of time.
It is not fair because you have money that you can't spend in way you like.
On easy mode - it is normal. But in hard mode equipment become critical.

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Don't the shops update after every level up and after every hour of play time?

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Originally Posted by Kalrakh
Don't the shops update after every level up and after every hour of play time?

Indeed. It is way too long. All items in shops after level up can be useless junk. So you must wait 1 hour to uptade them - it is annoying.
I have 6 level ups like that. My mage weared 2 level clothing and staff till the end of game. No fun at all(

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Did you kill Griff and crew every time? i find that you are limited on gear if you do that and don't have access to the pig vendor through petpal.


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Originally Posted by MegaVladimir
Originally Posted by Kalrakh
Don't the shops update after every level up and after every hour of play time?

Indeed. It is way too long. All items in shops after level up can be useless junk. So you must wait 1 hour to uptade them - it is annoying.
I have 6 level ups like that. My mage weared 2 level clothing and staff till the end of game. No fun at all(


You must be very unlucky. Once i reach the swamp ( lvl5+ ) , i myself always find at least 2 or 3 piece of good gears to replace the old ones , either from looting or shopping.

Check Windiego , Exter , Grantiana , Kerban especially Gareth after a level up or after a long exploring/questing , they are good merchants.
( mostly green and blue , gareth always have atleast 3-4 purple )

Latest coop run my mage get +12 INT and +5 Memory gears alone and its a sub char cause my other coop partner was also a mage so he got to get all the better stuffs we found. There is even a thread suggesting gears progression is too good atm and needed changes.

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Originally Posted by MegaVladimir
Indeed. It is way too long. All items in shops after level up can be useless junk. So you must wait 1 hour to uptade them - it is annoying.
What do you propose? 15 minutes? 5 minutes?

I think you are conflating 2 things here. One is that most vendors sell crap apart from their unique items. This is certainly intentional as there are fewer vendors selling epic gear than there were and that is fair enough for a prison island.

The second is the restock time. For me an hour is fine. It takes me ages to go around all the vendors anyway. I'd be annoyed if by the time I got back to the first they'd restocked the thing I decided I wanted to buy while I'd been checking out the others.

I don't do it much but I must admit I have left the game running while I sleep/work/go to the pub on the off chance of an epic bow turning up in a vendors stock. Sometimes it does.

Crafting will help when it is further implemented. You can craft weapons and potions but not much else (armour etc) at the moment. When it is you won't get stuck with level 3 boots smile

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Once you get to the second town... you will find better stuff rather consistently.

Sorry hobo town doesn't have much in the way of epic magical loot.

Last edited by Neonivek; 05/03/17 07:52 PM.
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Originally Posted by lx07
Originally Posted by MegaVladimir
Indeed. It is way too long. All items in shops after level up can be useless junk. So you must wait 1 hour to uptade them - it is annoying.
What do you propose? 15 minutes? 5 minutes?

30 minutes will be fine.
I am an old school gamer - for me game is dying:
all items in chests are scripted, all items in shops are scripted... Luck didnt work... At least restocking time is only way to have illusion of choise. May be it will help to support the spirit of a classic RPG...

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Regarding the circumstances: Isolated prison island the game needs less shoping not more. Perhaps more treasures to find and of course a nerf to the enemies.

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I'd rather see less epic items in shops and more hand-placed treasures. Also I'd beperfectly fine with no shop updating at all, having all the items at once would be more logical since it's hard to magically get a new item stock every hour being a prison merchant.

Enemies just need the number of skills and consumables reduced. Also their stats should match their level meaning 2*level stat points, and their skillset should match the number of memory slots.

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It would be interesting to see shops not restocking, or only for certain items (like skillbooks and some ingredients). The prisoner merchants would only sell items 1 through 3 or 4, later shops items 5-8 or so. Naturally they'd need a much greater selection of items from the start and a guarantee of every weapon type and armor type appearing at least a couple times. Also there'd have to be a sufficient penalty for equipping gear higher than your level (currently there is none for armor, though using high level weapons mean you miss a lot, which is probably enough of a deterrent.)

There's a number of issues with this still. Shops would have to sell a lot of items and it might be a little overwhelming. Losing the ability to wait around for new items to appear means niche builds that depend on certain equipment could be a bit screwed. Bartering would be a lot less useful, though maybe it could have some additional effects like increasing the number of items that merchants have available depending on your bartering level. More placed items throughout the game and merchants stocking a lot more unique items would help guarantee that no one is without passable gear

I'm not sure if it's worth the hassle, ultimately, just to make merchants feel a bit more realistic, but it's still be interesting to see.


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Tsk we need more cloth gear to drop i always get leather or heavy always ex and strength gear I RARELY see cloth gear. I get like maybe 1 cloth peice every 10-20 peices of gear of leather and heavy..shops dont even sell em that often either

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Yes, not restocking at all would probably result in too many items in merchant inventory. Maybe there should be a set of grey items that updates every level and items starting from green shouldn't restock. This way every character would get basic gear but magic items would feel much more unique. Also it's easy to explain prison merchants getting new basic bow or crafting ingredients but much harder to understand where this shiny telekinesis +1 ring comes from every hour.

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Originally Posted by Baardvark
It would be interesting to see shops not restocking

Are you serious? When you reach first merchant - you are at level 1. So all items will be for first level. If they are not restocking - you will see the same items even if you are lvl 10+.
If you play on easy mode - ok then, becouse you can kill enemy with bare hands. On hard mode you will be raped!!!

So! May be we should reduce restocking time only for hard mode?

Last edited by MegaVladimir; 07/03/17 09:15 AM.
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I said merchants would stock items of the appropriate levels, so the prisoners would sell items level 1 through 3 or 4. And again, they would need to carry a decent quantity of items of various magical qualities for this to work. Gareth would sell items with levels 5 through 8 or so. It's a bit ridiculous that level 3 prisoners are selling level 9 items. I mean, they could at least keep restocking but limit the max level of merchants items appropriately.

I think 1 hour restocking is fine, even if they limited merchant item level. Too little time between restocking and you might find yourself trying to scrounge some coin around to buy a particular item and find its gone when you come back. There's like 5 good merchants level 5-8 even if they limited max level of prisoner merchants, you should usually find something appropriate between them. They should probably guarantee certain types of items from at least 1 merchant though, even if they're white items. So you can always find at least a white cloth helm of the appropriate level, for example.

I'm not that keen on the idea that you can just run around to merchants enough times to get some of the best gear in the game. Of course, your gold count is a limiter to this with a balanced economy, but it still feels a bit off to me sometimes. Epic items at merchants should be pretty rare, I think (which they have made so mostly this last patch).

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Originally Posted by Baardvark
It's a bit ridiculous that level 3 prisoners are selling level 9 items.
It is. In the first place , where are those items come from ? Maby an underground heroin dwarf factory.
For the proper feel of prison, weapons should be limited to hand crafted improvised weapons. *wink wink * good time when introduce craft to a player. Proper equipment should be available by kill guards or by story as a Statue_with_a_spear. Enemies, of course need fit the difficulty, NPC are need to redo do to AI 2.0 anyway.

Last edited by gGeo; 08/03/17 01:00 AM.

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