If you want to earn a Pyro-Skill you need a real point in Pyro, that is already in the game, at least it should be. Only exception skills elves learned from Corpse eating.
Should probably also apply to thievery. If you want to steal, should need points invested in thievery not gear bonuses. Same with telekinesis. Same with crafting when it's added. Probably loremaster too.
Right, Learning combat skills thru items was removed, recently. But civil schools still works old way. I mixed it up, sorry for that.
Anyway, you still get bonus of a first point even if you have non. That should be fixed for sure.
I am quite pleased that idea of fair restrictions is acceptable. So, more precise idea is here:
a school combat or civil school might be improved by item only if the base/initial point is learned by level up skill points e.g. Pyro ring +1 works only if you have Skill pyro for at least 1 already.Does it work you guys ? :]
Items which unlocks skills, spells means that it Unlocks it. e.g. like you are granted memory to get it.
There is a nice proverb:
Its not a staff who casts, its magician.
So, the item which Unlocks a spell is used a mage who understand proper level of casting.
e.g. example :Fire staff of fireballs can be used by Pyro mage of 3rd+ to cast Fireballs which are 3rd level spell. Same staff in the hand of a barbar Conan can be used to smash heads, that all.
Get noticed, the items which grants a skills are very powerful and has a potential to broke memory system. A mage who has 10 staffs in the pocket has 10 more spells. e.g. Can dump memory attribute.
Did I explain that better this time?
Also, there is a similar issue with scrolls. They are plenty so any fighter can make a firework. Becouse of game flow and possible locks, player need access to all scrools but some limited way.
Proposed rule:
Any scrool can be used by anyone. However, if you are not skilled in particular school it takes more time to activate.
1. Casting time is longer for so many AP as level_of_spell is higher than level_of_skill.
2. Casting from scrolls takes time to unfold, manipulate paper, read so a spell takes always 2AP more than usual.
e.g. warrior activating resurrect scroll need pay 7AP tax than a skilled necromancer of 5th level who cast it from memory.
Yes, I thing that ress in the combat is awful mechanic and should go. Add cumulative attribute
current Item generation is so wild and creates so crazy OP items that a simple rule apply just one attribute bonus makes the game readable again. Not stacking bonuses rules are widely used in many games (AD&D - NWN, Pillars of Ethernity, ... ) for the same reason. Prevent to create a god by unexpected item combination.
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I have opened this topic as an general approach mechanic talk. All the QQ topics about certain skill is OP feels irelevant to me. It looks to me that game has so wonky rule-set, that a discussion about numbers of specific skills are nonsense.