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#601173 24/03/17 08:30 AM
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I am not sure what One Man Army talant does; it might reflect my wishes. What I want is to play solo from the very beginning without any companion at a conventional difficulty.

As an alternative/compliment, it would be nice to have a game mode where you can have companions but cannot control them in battle and choose their dialogue lines. It is nice to have a company, but role-playing several characters at once looks weird.

Sotnik #601179 24/03/17 01:06 PM
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Lone wolf just makes it so you can't have a follower on that character. You'll still have the two default characters that you start the game with. I'm pretty sure there are a good amount of required dual dialogues so it probably wouldn't work so well to not have two characters.

I'm not sure there's any way to achieve this really. I enjoy roleplaying several characters personally, but I can see the value of a mode where it's you +AI too.

Sotnik #601180 24/03/17 03:06 PM
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I think the new one man army should apply when you are doing fights with no other companions present to emphasize the one man army name.


Rogues are the best
Sotnik #601183 24/03/17 04:37 PM
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I have beaten Act 1 four times, once before the patch, three after the patch. The three times I beat it after the patch were all Solo.

Yes. It is possible to solo Act 1 in Classic mode in many different ways and without the Lone Wolf talent.

Here are all my builds just before the final battle:

Run#1 : Rogue/Ranger Elf

Lvl. 6 (Yes, I beat it at Lvl 6)

Str: 10
Fin: 20 (+2 Gear, +2 Elf talent)
Int: 11 (+1 Gear)
Con: 12 (+2 Gear)
Mem: 13 (+1 Gear)
Wits: 16 (+1 Gear)

Combat Abilities:

Ranged: 5
Huntsman: 1
Scoundrel: 1

Civil Abilities:

Loremaster: 1
Sneaking: 1
Thievery: 1

Talents:

Glass Cannon
Guerilla

Skills:

Flesh Sacrifice
Adrenaline
Walk in Shadows

Snipe
Ricochet
Marksman's Fang

Tactical Retreat
Cloak and Dagger

Restoration (Migo's ring)
First Aid
Teleportation (Gloves of Tele)
____________________________________________
Run#2 : Battlemage Dwarf

Lvl. 7

Str: 16 (+2 Dwarf talent)
Fin: 12 (+2 Gear)
Int: 14
Con: 13 (+2 Gear)
Mem: 19 (+5 Gear, +3 Mnemonic talent)
Wits: 16 (+1 Gear)

Combat Abilities:

Hydrosophist: 3
Necromancer: 1
Scoundrel: 1
Warfare: 4

Civil Abilities:

Sneaking: 2
Thievery: 2

Talents:

All Skilled Up
Mnemonic

Skills:

Here you can mix and match depending on the situation, which makes this build so much fun to play. The general strategy is to prioritize enemy targets by first isolating the one with the lowest amount of armor of any type, then initiating the battle with the appropriate weapon, and later switching into a different weapon during combat if needed.

This is what I rolled for the final battle:

Teleportation (Gloves)
Mosquito Swarm
Crippling Blow
Battering Ram
Battle Stomp
Metamorph (Dwarf skill)

Chloroform
Hail Strike
Shackles of Pain
Decaying Touch
Restoration

Armor of Frost
Bless
Adrenaline
Walk in Shadows
Cloak and Dagger

_________________________________________
Run#3 : Pure Mage Human

Lvl. 7

Str: 11 (this was an accident)
Fin: 12 (+2 Gear)
Int: 20 (+4 Gear)
Con: 11 (+1 Gear)
Mem: 18 (+2 Gear, +3 Mnemonic)
Wits: 19 (+2 Gear, +2 Human talent)

Combat Abilities:

Aerotheurge: 4 (+1 Gear)
Geomancer: 1
Huntsman: 1
Hydrosophist: 1
Necromancer: 2 (+1 Gear)
Pyrokinetic: 1
Necromancer: 1


Civil Abilities:

Loremaster: 1
Sneaking: 2

Talents:

Escapist
Mnemonic

Skills:

This can be flexible but the idea is to have as much hard CC available as possible. This was my build before the final battle:

Haste
Encourage
Teleportation
Tactical Retreat

Armor of Frost
Fortify
Restoration
First Aid
Bless

Fossil Strike
Searing Daggers
Spontaneous Combustion
Fireball
Electric Discharge
Decaying Touch
Shackles of Pain

I'm sure there are many, many more possibilities.
Cheers.








Last edited by vivalafai; 24/03/17 04:44 PM.
Solanales #601191 24/03/17 06:54 PM
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Originally Posted by Solanales
Lone wolf just makes it so you can't have a follower on that character.


That is wrong. That was the old lonewolf. The current lonewolf only checks if there are other characters created by players in the group. You get a hefty boost for your AP +2 max und +2 per round if you play alone and you could give it to all four members of your team.

Sotnik #601198 25/03/17 01:59 AM
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Just got to lvl 6 with a dwarf that has 5 Pain Reflection, 19 Str, 17 Con, 1 War, 1 Scoundrel xD. Everything is viable.


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