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#601592 01/04/17 08:12 AM
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Naqel Offline OP
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Modders will probably fix it after release, but it would be nice to have options for summons that are a bit more graceful in appearance than the default incarnate.

I don't even really care about their practical application, though it would be great to have alternate incarnates replace the current incarnate upgrades.

It's not entirely unreasonable to say that having spells that explicitly rely on other spells is a bad idea in a game where the required spells may very well be removed from one's kit, or worse still never found or learned before acquiring the ones that depend on them.

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The part I don't EXACTLY like about the Summoner is how their enhancement spells are limited to Incarna. HOPEFULLY that is just for now (mostly because... there are no other summons yet other then Totem)

But the Incarna get insanely powerful if you enhance it with its specific spells.

Which I think is sort of the point. The Incarna are weaker than normal summons but has the ability to grow out of control.

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I agree that neither the "incarnate"s look nor name really fit the base concept, imho.
I'd also would love to see it a bit more toward an elemental design (as well as name).

Also have to partially agree that I'd like to see the different "skill infusions" have different effects on the various kinds of elementals. But that's actually something I'd thought to see as a part of the skill crafting.
So seeing a redundant aspect as this I'm starting to fear we won't see skill crafting anymore...

Last edited by Seelenernter; 01/04/17 02:06 PM.

Think for yourself! Or others will do it...

Moderated by  gbnf 

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