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Joined: Mar 2017
Location: France
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Mathieu Offline OP
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Hi there, just reporting some bugs/gameplay interaction about the last patch :), just saying the patch is wonderfull thanks again :3

The spells concerned are adrenaline , electric discharge, encourage , flesh sacrifice and flight.

-adrenaline: strange interaction with Skin Graft. The cooldown is properly refreshed but if you use adrenaline 2 times in the same turn the second adrenaline wont have any effects. Same goes if you cast a first adrenaline turn 1 and a second turn 2, in fact as long as the buff adrenaline (+1 max ap +20% moove speed, i guess?) is on your character using again the spell wont have any effect. If you cast it again turn 3 here the effect works well.

-electric discharge: it's a visual bug here, most of the time this spell display not only his graphical effect but also a "straight line of thunder" between the caster and his target ; the line is the whole screen long.

-encourage: in some occasions this spell wont properly buff your teammates even if they were in the display range and highlighted by the spell. Moreover can't encourage teammates that are in range but you can't see (in fog as example).

-flesh sacrifice: again a strange interaction with Skin Graft. You can cast it 2 times in the same turn. The first one gives you the 1 AP bonus for the turn and the 1AP(and max ap) for 2 turns (as well as the +10% damages and the scaling debuff in constit). This works well, but if i cast it again (as long as the buff is here same as adrenaline) i will gain 1AP for this turn (and nothing more or less). Wont stack the AP/turn (beug or not?, even if it would be a bit overbroken) same goes for the +10%damage and the -X constit. This mean the 2nd use of flesh sacrifice basiccaly gives you 1AP and thats all (yeah thats creating a blood surface aswell).

-flight: sometimes i will be able to use this spell for free, i din't see a pattern in this bug.

That's all, i hope this was of some help for you guys (and girls, don't say i am sexist).
Good luck and keep on going, you're doing really a great stuff!

Lich,

PS: Princess Luna is best pony tho wink

Joined: Mar 2003
Location: Canada
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It is intended that encourage doesn't affect character who don't have a line of sight. Otherwise, there is a known issue where buffs and some polymorph skills can stop working (fixed by a save/load).

I'll check on how Adrenaline and Flesh Sacrifice are suppose to interact with Skin Graft.

Joined: Mar 2003
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Originally Posted by Mathieu
This mean the 2nd use of flesh sacrifice basiccaly gives you 1AP and thats all

That is working as intended; both skills should give extra AP, but their statuses do not stack.

Joined: Mar 2017
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Mathieu Offline OP
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Joined: Mar 2017
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Originally Posted by Raze
-speaking about flesh sacrifice and adrenaline-
That is working as intended; both skills should give extra AP, but their statuses do not stack.


I just checked it again on my last save: flesh sacrifice is working well but adrenaline isn't giving you the 2 extra AP (but both status are not stacking so it's a good point).

~~ Still speaking of a second use of thoses spells while you are already affected by them for the later birds ^^


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