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gGeo Offline OP
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For easy to get change current :
Tier 1 skill costs 0 memory slots
Tier 2 skill costs 1 memory slots

to much stright forward :
Tier 0 skill costs 0 memory slots
Tier 1 skill costs 1 memory slots

Surprisingly Tier will also fit the Spell level.
Spell level = Tier = Memory slots

Make it as easy as possible. If you introduce 180 skills as it looks like now, then average player's head are going to explode from all the numbers.


Last edited by gGeo; 06/04/17 01:16 PM.
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The requirements for Memory would quickly grow out of control, making it incredibly difficult for players to boost any stats other than Memory if they wanted to use higher tier skills.

Even with bonuses to Memory from items (and personally, I think that Memory should be on items only in rare cases), that would result in players picking their gear based on if they can maintain or increase their amount of Memory.

I think instead that different Tiers require you to have more points into the required Ability (and the skillbooks cost more with each tier). Tier 1 skills require [AbilityName] 1. New skillbooks appear at level 4, those probably could be considered Tier 2 and require 2 points in the ability.

I don't think your idea of increasing requirements for Memory is totally off the mark, though. I think Memory should increase a bit slower, I think, maybe +1 slot required every 2 Tiers instead of +1 slot every single tier.

Last edited by Stabbey; 06/04/17 06:22 PM. Reason: additional detail
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Yeah I agree that this is not a good idea. Memory is already the best stat. This would just make that even more of a priority.

The other stats feels sort of lackluster at the moment while we are on the topic.

why would I get a 5% damage boost when I could get a new skill instead?

Wit and memory are pretty much the only stats worth investing in right now. It's more efficient just to get the other stats on your equipment. I hope they alter this slightly.

Maybe I am overestimating the total number of skills they will have in the game but as it sits pumping memory and wit until you have enough skills to use non stop for 3 turns is the best route. Utility too stronk.

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Most Skils have cooldown 1-5.
So you need 5 skills in your book to be able activate one skill per round.
Also, there are weapons, grenades, potions, scrolls, movement, ... .
Did you noticed, no cooldown there. Yay !
Hey, there is 4 >>FOUR<< weapon skills with >>NO<< cooldown.
I know it is heresy, but you could actually attack without casting a spell. Surprise ?




Last edited by gGeo; 06/04/17 11:03 PM.
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Was anyone talking about cooldown? No. They were saying that the MEMORY requirements were the steep part.

Why would I use a 7 Memory Tier 7 skill, when I could spend that 7 Memory on two skills which use 2 Memory (Tier 2) and a third which uses 3 Memory (Tier 3) and have more flexibility?

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Originally Posted by Meppy
Yeah I agree that this is not a good idea. Memory is already the best stat. This would just make that even more of a priority.

The other stats feels sort of lackluster at the moment while we are on the topic.

why would I get a 5% damage boost when I could get a new skill instead?

Wit and memory are pretty much the only stats worth investing in right now. It's more efficient just to get the other stats on your equipment. I hope they alter this slightly.

Maybe I am overestimating the total number of skills they will have in the game but as it sits pumping memory and wit until you have enough skills to use non stop for 3 turns is the best route. Utility too stronk.


I disagree that Memory and Wits are the best stats. I believe an optimal build can often ignore them both.

I feel like memory is a more useful early game stat when the character level is low.
Towards the end of the current content (lvl 8) I get enough Memory from leveling and equipment that I prefer the 5% damage. For example, in my most recent run my level 8 character has 16 memory slots, 4 skills from gear, and 1 racial active. That's 21 abilities I can use (not to mention an unspeakable number of consumables), and I never spent a point into Memory. Since the amount of action points generated per turn doesn't increase, there is a saturation point where you have enough skills to keep you busy and additional Memory isn't very useful. The extra damage will always continue to be useful, however.
As-is, any early points I invested in Memory become a regret later. If new and better skills become available, that required more Memory, this would not be the case.

For Wits, I think there are 2 ways to do it. You can stack enough to always go first, or you ignore the stat entirely and accept going last. I have always ignored Wits. Since I will have my action after enemies, I essentially miss out on 1 turn per combat. However, I do extra damage for every action I do take, and for the action I used to start the fight. If a person spends 10 points in Wits to go first, that's +50% damage lost, and you have to keep sinking more points in it just to stay ahead of the increasing initiative levels of enemies. What's worse, is one never knows exactly how much Wits is needed to be faster than the next enemy, and if they are faster than you, those points are mostly wasted.

I do very much agree that higher tier abilities should require more points in the actual skill to learn them. As-is there are many skill schools that are 1-point wonders, just to gain access to the abilities. By having higher skill requirements for later abilities characters will actually become more specialized instead of placing 1 point into 3 schools and then stacking the rest of their points into the one Skill that has the passive they like best.

I don't particularly like the idea of higher level abilities having higher ability costs. They would have to be significantly different and/or better than abilities of lower memory cost for characters to even choose to use them. I feel like we would get a lot of redundancy too, and I don't think choosing between a 1-memory Fireball and a 2-memory Fireball+1 sounds very interesting.

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Originally Posted by Stabbey
Was anyone talking about cooldown? No. They were saying that the MEMORY requirements were the steep part.

Why would I use a 7 Memory Tier 7 skill, when I could spend that 7 Memory on two skills which use 2 Memory (Tier 2) and a third which uses 3 Memory (Tier 3) and have more flexibility?
Sounds like you start to thing about build. I mean different build.

Is it better to have a versatile build of ten 1 memory weak skills vs 2 powerfull skills per 4 slots ?
Sounds like a lot of thing to play with istn it?
Get noticed importance of cooldowns. Maby you start to talk about them by yourself :-]

When I proposed Idea of memory slots on this forum years ago, that was one of my dreams to play with. A hero who has 2 super powerfull skills and basic attack. Then anotherone who has a lot of usefull skills.... .

Originally Posted by error3
in my most recent run my level 8 character has 16 memory slots, 4 skills from gear, and 1 racial active. That's 21 abilities I can use (not to mention an unspeakable number of consumables), and I never spent a point into Memory. Since the amount of action points generated per turn doesn't increase, there is a saturation point where you have enough skills to keep you busy and additional Memory isn't very useful.
Hmmm, smart one are you padawan. :-]

Last edited by gGeo; 07/04/17 02:10 AM.

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