Larian Banner: Baldur's Gate Patch 9
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#602004 08/04/17 06:58 PM
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Zudegia Offline OP
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I always play a ranged character in games because I love the tactical and positional thinking they require. In D:OS 1 the skills were too straightforward in my opinion, most hitting either one target or all of them. I'd love to see positional skills like

"piercing arrow - goes through target and hits one target behind it"

"Double shot - Shoot two target that are close to each other" OR "for X extra AP, shoot a second target next to the original target with a skill of your choice"

"Headshot (Requires high ground) - Load for one turn, then shoot a target for triple damage. Can't miss. Can be used with skills"

Other skills I'd love to see are of the summoning variety. Like a personal pet that attacks on its own every X turn and if it dies, it'll resummon itself after the battle. uncontrollable. And from Diablo 3, a stationary gun that would mimic your skills for, say, 25-50% of the damage for X turns.

These skills make ranged skills much more fun and varied!

Zudegia #602006 08/04/17 07:31 PM
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Not to burst your bubble but "piercing shot" is already in there as marksman's fang and ricochet basically fulfils "double shot"'s role. Headshot is basically covered by sniper which gives a double damage attack when using it from sneaking.

I'm not trying to be rude but please look through the wiki before making suggestions http://divinityoriginalsin2.wiki.fextralife.com/Divinity+Original+Sin+2+Wiki


Rogues are the best
Zudegia #602035 09/04/17 01:31 AM
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Zudegia Offline OP
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I know the skills and have played through D:OS 2 as a huntsman but these are different skills from what I want. Basically these skills don't require as much thought as I wanted, positionally. It's okay if that's the best we can get, just suggesting some more strict position-based skills smile

I will admit I forgot Marksmans fangs, that's basically piercing arrow. More skills like that would be fun, in my opinion!

Last edited by Zudegia; 09/04/17 01:32 AM.

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