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stranger
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OP
stranger
Joined: Aug 2003
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Divine Divinty has some really nice looking player models. Both male and female look really kool, well animated and very realistic, in Divine Divinty. But whats up with the Beyond Divinty models? They look like animated wooden crash dummies with huge hobbit feet. Why wasent the same models from Divine D implemented into Beyond divinty?? God I hope they arnt in the final game.:(
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veteran
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veteran
Joined: Mar 2003
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sorry I was wrong. How have the graphics been advanced? Christophe: We’ve ported the engine to DirectX9. This eliminated incompatibility problems and allowed us to add more graphical elements. We’ve now included real time 3D characters, added a lot of glitter in the magic effects, allowed for higher resolutions with FSAA and included the ability to zoom in when playing at those higher resolutions. The graphical tweaks are nothing too groundbreaking but they are subtle enough to make the game better. From an interview at RealGamer with Christophe Heerinckx the assistant producer on the Beyond Divinity project.
Last edited by GoldyLocks; 14/03/04 04:34 AM.
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journeyman
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journeyman
Joined: Mar 2003
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DD's characters were actually just pre-rendered 2d sprites, and are pre-rendered using Larian's in-house computers with high-quality setting. That explains their silky movement and well-defined appearance.
However, BD's characters are actually 3d characters model rendered real-time using your computer's graphic cards. For better or for worse, there will be a definte drop in quality, for BD's requirement is not like those of HL 2 or Doom 3. Actually, IMHO, the rendering code needs some work. But I will be buying BD for the game, not how it look, so I am willingly to pass it up.
Oh Lorvidale, never shall the sun shines on thee again...
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apprentice
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apprentice
Joined: May 2003
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I personally hoping that the main character and Deathknight have more poly counts then make them look better than other NPCs. I don't like big hobbit feet either too. Ascron did a great job for character modeling(especially female chars) in Sacred though game itself looks a bit dull..
character modelling in Sacred + all the other aspects in BD => this is the great combination I hope <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Aug 2003
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FSAA The gain with the 3D models is that now your armour is identical to that in your inventory. I find this a huge advantige and makes me forget about the quality drop in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> . If I had to chose between 2D sprites or the 3D models I would also chose the models.
Not in the mood for cheese? That excuse has more holes than a slice this fine Gorgombert!
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veteran
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veteran
Joined: Mar 2003
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And i wouldn´t (necessarily).
I like my <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> -character´s clean and proportionate look. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />
Anyway, i acknowledge the need for 3D-models to achieve what you wrote. Yet, if they just had to choose that path, i expect them to do it right. Had a blue color appearance in my inventory for an armor the prison guards wear and i had the fortune to abduct, while it looked rather a brownish red (or vice versa) on their models (as well as my avatar!). <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Hopefully one of the numerous glitches they promised yet to correct until the full version´s release... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
Ragon, the Mage
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veteran
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veteran
Joined: Mar 2003
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As far as I know, Homeworld 2 has *massive* Problems with FSAA - or more exactly : it's bad implemmentation in drivers (rather) (as far as I know).
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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stranger
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stranger
Joined: Jan 2004
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I think the 3d models look much better. They have more depth, and are a lot sharper. It only looks a bit blocky when you really zoom in, but most people will play fully panned out (i think). 3 cheers for 3d models and there countless benefits.
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stranger
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stranger
Joined: Mar 2004
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also, do not forget one main aspect: prerendered sprites take a lot of space. hundreds of pictures of animation, different models, different robes, different weapons, you name it. for every character in the game. enters 3d model. add models of weapons and some skins and let the engine take care of everything else. and that's why <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> won't ship on 3 CDs <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Dec 2003
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and that's why <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> won't ship on 3 CDs <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> No, that's why BD wouldn't have to ship on 3 CD's... if it weren't for the voice-files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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journeyman
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journeyman
Joined: Mar 2003
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and that's why <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> won't ship on 3 CDs <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> No, that's why BD wouldn't have to ship on 3 CD's... if it weren't for the voice-files <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> That's one of the beauty of using 3d models instead of using pre-rendered graphics. Using 3d models save tonnes of space, and that space can be devoted to more worthwhile content, like more levels, more items, more quests, more monsters, more music...and...voiceovers (all right, all right, maybe that shall be better voiceover...)
Oh Lorvidale, never shall the sun shines on thee again...
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