If he focused on only one she would be dead. Or if I didn't already kill the other 2 baddies, a simple AOE would have killed both. BTW AI cheats sometimes because to get to my gals, assassin had to walk thru fire and didn't become visible, also climb up ladder, get behind them, backstab both, how many AP did he have???
Maybe he had cloak and dagger. It doesn't break invis.
Although it is a balancing act to give a 'search for sneaking' function, without making sneaking worthless.
I agree but I think it's something definitely worth testing. Rogues would just have to play a little smarter, and I love playing as a Rogue so I would welcome the challenge.
Suppose you have 3AP and are not flanked. Without the use of skills, best case scenario you can step out of vision with 1AP, move around for up to 1AP, then enter sneak. A good AI will remember the coordinate where you were "last seen", and then psedo-randomly select a new coordinate inside a circle of radius equal to the distance your char can move with 2AP (minus areas permeated by vision). The AI, on its turn, will move in the direction of that pseudo-random coordinate. In a party of 4 situation, the AI would have to weigh the AP expense of looking for you vs hitting the visible opponents. In a solo situation, each successive enemy will calculate a different coordinate based on the previous calculation to "span" the area. If you are fighting 4 enemies, chances are that in this scenario you will be found by the third one if not the second. That's how playing solo should feel.
In a more favorable situation, still solo but being able to use a skill like Cloak and Dagger or Tactical Retreat (let's ignore the invis skills), with 3AP and actually flanked this time, it costs 1AP to tele out of vision cones, 1AP of movement and 1AP to enter sneak. Your "last seen" coordinate by definition must be inside a vision cone, so if for example after you use tele you are still inside vision, your last seen coordinate will be the point where you left the vision during your 1AP of movement.
Of course, sometimes you will be able to tele OUTSIDE of vision, in which case by the above definition the last seen coordinate is the location you tele'd from. This means your char will actually be outside the circle the AI will search in. A good AI will still "know" that you MUST have used a tele skill into an area outside of their vision, so they will search not around the "last seen" coordinate as defined above, but each AI will pseudo-randomly select a point along the edge of their vision as their "improved last seen guess". In this scenario, it is far less likely that you will be found in the first round of waiting, but in the second round, you will have to be mindful of the new locations the AI took and adjust accordingly.
I hope what I wrote is clear, please feel free to ask me questions if something doesn't make sense. It's probably easier to draw what i'm taking about.