I mostly felt this way because i found the numbers vastly different when comparing phys to magical damage. Magical damage has the disadvantage of being reduced by elemental resistances whilst phyiscal armor is only cleared by one damage type with no resitances in sight. I feel a good solution to the weakness magic feels is to simply increase the % physical armor gained by enemies/allies. The +% from strength atm is 2% i suggest that gets increased to 4%.

Last edited by Bullethose; 17/05/17 05:05 PM.

Rogues are the best