I don't know if someone has already posted about this, but cities, towns, prisons, etc, need to react to the choices players decide to make. Of course, I understand there are limits to this, but I think what I'm wanting is feasible.

Just to give you some idea about what I'm talking about. I created a character I had planned to role-play as a real scum bag, the type of guy that deserves to be in fort jay, or hung from the gallows. As soon as he woke, he proceeded in killing all the guards to start a prison riot, and he successfully got all the prisoners fighting the guards, after which, nothing happens, and no one comments on what just happen, and the rest of the prologue proceeds as if nothing happened outside the wizard lady destroying the ship.

I think this needs to change. i think the game should be ready for certain outside the box choices players make, like deciding to kill everyone in the area. For example, Fort Jay, if all the guards at the gate are dead, some prisoners make a run for it out of the prison, or, a prison riot occurs, and you possibly get everyone killed, or hell, you could use the riot as another means of escape from it.

Stuff like this throughout the game could really enhance a persons immersion inside the game.