I agree that the civil abilities aren't very attractive. I would never pick a civil ability over a combat ability. This is exactly why I like the separation of Combat and Civil points.
When a game makes me pick between useful stats and frills, I avoid the frills (e.g. Pet Pal). The separation on Civil/Combat allows you to enjoy the frills without weakening your build, which I like.
I feel the real issue here is that the Civil abilities should feel more appealing.
My opinion on the civil skills:
Bartering can be effective if a team has 1 guy stacking Bartering who does all of the buying and selling, but organizing this to full effect in multiplayer is a real micro-managing pain.
/snipped/
Yeah i agree with all that.
Maybe we are getting that additional civil point only because there is a separation and if there wasnt we would get only two points at start.
Now, obviously bartering and thievery are very useful skills to have.
But the problem is that this is a party based game and we already get two companions which have those skills and which will serve as trader and thief for the whole game.
So when im building my character i dont need those.
And if im building the whole party i already know i will have two characters dedicated to those things.
Loremaster seems to be working in full only with one point in it, later on you need two to identify some items, but its not like you cannot identify them at some trader anyway, and you get many items that increase the skill - so you dont need to spend points on it.
Enemy information is available with just one point too. If they would change that you you would actually need more points to see more info about enemies it would make the skill more valuable, although not essential.
I would even remove those enemy overhead bars that show their armor and health status without points in loremastery.
This is additionally compounded by lackluster defensive skills too. I played without a single point invested in any and still finished the whole alpha without much problems.
Why would you need defense when you have immunity to everything as long as your armors are up?
And since main attributes affects how much armor you have and how much damage you deal - more then any other skill or ability... why would you even spend points in them?
Of course its good to have those defensive skills and other abilities adding to these mechanics, its good to have such options but they are just smaller additions right now.
My point is they could or should be better.
Even health is influenced more by just leveling up then investing in constitution.
And on top of that we have equipment that affects these basic main features a lot.
So right now, as things are - the skills and abilities are the least valuable in terms of their effect on the gameplay out of the all main features of the game.
Attributes are most valuable and most important (except con which is hobbled by leveling up), equipment is second.
The combat abilities are far third and only because they have synergy effects, like Pyromancer affecting any fire based damage, Hunter affecting any damage done from elevated positions or warfare increasing any damage against physical armor.
Then again you have hydro which... heals more?
meh?
Who cares about that when we have all the health potions and armors which are far more important then vitality.
Which actually are vitality under a different name - and immunity against every spell or ability damage and effect.