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Hi folks, even though i already put 40 hours into the EA version, i still don't know how you would be playing DOS 2 with only with 2 chars on max difficultly with ironman, if it is even a thing now at all.

I did max difficulty ironman run with two chars in DOS:EE and had a lot of fun (much more fun then playing with 4 party chars), the main strengths of those char's were very high resistance against crows control via willpower and fortitude and more action points. Also more vitality, although it was just a nice bonus.

In DOS2 we have One Man Army, which we can take only on level 8, which is ridiculous by itself, but from what i get from the description it only busts your vitality?! A person who designed this talent had absolutely no clue why lone wolf characters worked! This talent also should provide a bonus to both physical and magical armors (since those are our willpower and fortitude, only much, much worse) and grant more AP. It's not important how much health do i have when i can only attack one or two times per turn and constantly being in cc.

Last time i played DOS2 in September and got back to it a few days ago with the 1st Act complete, imagine my surprise when i found out that One Man Army is STILL a
8 lvl talent and by it's description it is STILL only grants a vitality bonus. After all this fixes and patches you still haven't done anything about it?
You don't see a problem that one of the way we could play your game was closed to us?

Or maybe you did deliberately, because there is only one way to play the game, the Swen's way, by co-oping with 3 of your friends? And those who play alone or with one friend should be punished for not following the one true path.
I mean Swen is no stranger to pushing his agenda onto us, like he did with that voting and shilled hard for a polymorph skill tree, which turned the voting from let's choose 2 skill trees to let's choose polymorph and another skill tree.

My apologies for somewhat heated monologue, but DOS 2 is my most anticipated game this year and i hate to know that my favorite way to play it has been closed to me.

PS: Still Can't believe you didn't fixed it, give us the old Lone Wolf talent back!

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I also would like to see a talent similar to Lone Wolf, I really enjoyed that play-style.

I've heard that one-man-army actually buffs the characters based on the number of human players, not the size of the party, so it's an entirely different talent.

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One Man Army really doesn't make any sense right now functionally. Don't know why it doesn't just measure party size. However, it does kind of make sense to be able to choose it at 8 for lore reasons. Fairly sizeable spoilers as explanation:

When you go to the hall of echoes for the first time, your God tells you that you're the chosen one (Godwoken) and that you should abandon your companions. Given level 8 is around when you leave the island, it could be a sort of defining moment to choose to abandon your companions at that point. Somehow you gain power from accepting your fate as Godwoken and going solo. This makes slightly more sense than being able to start out as an uber soldier right from level 1.


Regardless of the explanation, being able to start as one man army at level 1 would be nice just as a playstyle choice.

Last edited by Baardvark; 01/06/17 08:52 PM.
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I've heard it mentioned that on release the One Man Army Talent will be available in character creation.

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Well, One Man Army is clearly a meta name. One MAN, and multiple AI.

I personally hope it still buffs youw ith a party, but is only takable by one character so that I can have my character when I'm playing solo feel very main charactery.

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Originally Posted by Stabbey
I've heard it mentioned that on release the One Man Army Talent will be available in character creation.
That is what Swen said here http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=599255&page=all

Originally Posted by Lar_q
Speaking of talents, lone wolf aka one man army will be available at level 1. We just deactivated it for now cause there's some issues with it.


It still works the same in this patch as in the past. If you are playing solo all your characters can take it at level 8 (as long as you don't use the talent point you get at level 4 as you don't get another one).

It is the extra 2 AP that makes it OP though not the extra vitality IMO.

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Thanks for the info, so they didn't even bothered with Lone Wolf party. Pathetic.

Also it makes with talent a must have for those who will play in single-player. I don't understand the logic behind it, at all.

Apparently they thought that your friends will manage their char's better then you will manage the entire party by yourself, which is true only when you are all playing DOS game for the 1st time or you all played DOS (and even then for a lot of parties it won't be true).

Hopefully with a mod tools people will mod Lone Wolf in, so we could have fun with two char's again.

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There is nothing preventing you from playing now with 2 characters. People have played through with a single character in all of the updates.

The game itself needs to be balanced before it makes sense to balance the One Man Army talent.

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Part of me is really satisfied to hear the game will be balanced further *phew*.


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Originally Posted by Raze

There is nothing preventing you from playing now with 2 characters. People have played through with a single character in all of the updates.

The game itself needs to be balanced before it makes sense to balance the One Man Army talent.


Any chance we can get a talent that works like Lone Wolf?

I really liked the option of fewer but stronger party members in DoS1.

It seems odd that such a fun and exciting talent was cut.

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Originally Posted by Raze

There is nothing preventing you from playing now with 2 characters. People have played through with a single character in all of the updates.

The game itself needs to be balanced before it makes sense to balance the One Man Army talent.


I'd like to know how a person can successfully get through the EA content with only one character. I have tried that, and on explorer mode, it feels impossible without boosts to my action/health pools.

Last edited by cool-dude01; 02/06/17 10:57 PM.
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Originally Posted by cool-dude01

I'd like to know how a person can successfully get through the EA content with only one character. I have tried that, and on explorer mode, it feels impossible without boosts to my action/health pools.


By "EA content" you mean Early Alpha?

I've been through the whole DoS2 content on Classic with several different builds in almost every patch.

For general advice, I start by farming as much experience as I can, working through each encounter in ascending difficulty.
I maintain the best equipment I can throughout.
I plan my talents, skills, stats, race, etc. around getting the most power and synergy from the character as possible (within the scope of the build I'm trying at the time).
I try to start a fight in a position with high-ground or in a manner where enemies will have a hard time reaching me.
I often kite enemies or separate out a member away from the rest with Teleport.

Most of doing well with a solo character boils down to preparation.
If you haven't gone through the content much, saving and reloading on tough fights and trying different approaches can help a lot.

Do you want to know anything specific?

On another note,
Just because it is possible to use just 1 or 2 characters to beat the content isn't a reason for us not to have a talent like Lone Wolf. Many people prefer using fewer characters but don't wish to take a handicap. The Lone Wolf talent was fun because it provided a different style of play.

Last edited by error3; 03/06/17 12:58 AM.
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Originally Posted by error3
Just because it is possible to use just 1 or 2 characters to beat the content isn't a reason for us not to have a talent like Lone Wolf. Many people prefer using fewer characters but don't wish to take a handicap. The Lone Wolf talent was fun because it provided a different style of play.

Isn't the "One Man Army" at level 8 essentially Lone Wolf? Except, it doesn't prevent you from having party members - it just scales the bonuses depending on how many you have.

One Many Army at level 8, with no party members, gives me:

Quote
  • 70% increased vitality.
  • +2 Maximum Action Points
  • +2 Action Points Per Turn

The only thing it seems to be missing from the first game is 1 extra ability point per level up, and locking out a companion slot.

There is something that seems kind of strange about One Man Army though. The description reads:

Quote
A character with One Man Army receives a scaling bonus to Vitality, Armour, Memory, and other stats depending on the number of active player characters.

Looking at my character's stat sheet, the only bonuses I seem to be getting are the ones listed above. My armour and memory aren't increased at all.

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Originally Posted by LaughingLeader
Originally Posted by error3
Just because it is possible to use just 1 or 2 characters to beat the content isn't a reason for us not to have a talent like Lone Wolf. Many people prefer using fewer characters but don't wish to take a handicap. The Lone Wolf talent was fun because it provided a different style of play.

Isn't the "One Man Army" at level 8 essentially Lone Wolf? Except, it doesn't prevent you from having party members - it just scales the bonuses depending on how many you have.

One Many Army at level 8, with no party members, gives me:

Quote
  • 70% increased vitality.
  • +2 Maximum Action Points
  • +2 Action Points Per Turn

The only thing it seems to be missing from the first game is 1 extra ability point per level up, and locking out a companion slot.

There is something that seems kind of strange about One Man Army though. The description reads:

Quote
A character with One Man Army receives a scaling bonus to Vitality, Armour, Memory, and other stats depending on the number of active player characters.

Looking at my character's stat sheet, the only bonuses I seem to be getting are the ones listed above. My armour and memory aren't increased at all.

One MAn Army specificaslly gives a scaling bonus for -player- characters, not just party members. As in it works best in singleplayer, and gives less bonuses if you have a friend playing with you.

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I'm pretty sure 'player characters' is referring to companions and other people; it wouldn't make sense to give a character a different bonus depending on whether or not one of the characters is controlled by another person (ie 1 party of 2 in single player vs 2 parties of 1 in co-op).

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Originally Posted by Raze

I'm pretty sure 'player characters' is referring to companions and other people; it wouldn't make sense to give a character a different bonus depending on whether or not one of the characters is controlled by another person (ie 1 party of 2 in single player vs 2 parties of 1 in co-op).

Someone tested it, the bonuses scaled with PLAYER characters, not companions. A party of 4 gave the same bonuses, but a party of 2 where both were real people gave less benefit than the full four man group where 3 were NPCs.

Which is admittedly how I prefer it, so that you can have a main character who feels special without being stuck without party interaction.

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If it remains like that after being balanced and the level requirement dropped, I would (if it comes up again or I remember) check if that is working as intended.

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Fair enough. I just figure that it IS working as intended right now, considering it specifies player characters and all.


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