First of, this is shaping up to be an amazing game. Thus more or less all of the below suggestions are ease of life suggestions:

1) Press space to loot a container
This is already the case, but only works if the container contains one or more items. It should also work if it contains zero items (as in Divinity: Original Sin)

2) Cleaner quest log
The quest log is very busy with both completed and non-completed. More categories and ways to sort/show quests

3) Confirmation button when leveling
This exists in Divinity: Original Sin, but not in the second game. I find this very odd and just know I will have to restart a million times because of the lack of it. Please put a confirmation button in before points are committed

4) Possible bug in Act I quest "Troubled Waters"
I completed this quest (or at least couldn't do more), but the log doesn't complete the quest. I think this might be bugged.

5) No auto addition of scrolls, bombs etc. to the quick bar
A small thing, but man I had to spend way to long time to remove items from the quick bar. Please make it an option, you can remove or remove it completely.

6) Freedom in class and leveling for NPC companions
Love the NPC companions so far, though I am not sure about the "lack of freedom". I know you have opened up on this already giving us opportunity to select a standard class for them, but I would like complete freedom to select how to distribute attribute points, talents, skills, and spells.
This might be because I am unsure of how many levels I gain, but I feel very locked into a certain path, simply because it is unknown just how many points I get in each category (do I have 2-3 points to waste in attribute points? In Divinity: Original Sin they were quite too few). I know this is min-max thinking to a certain extent, but I don't see the harm in giving complete freedom

Now of to complete Divinity: Original Sin EE another time (this time with the 6 man party mod) before the game comes out. Cannot wait hehe

Last edited by Gnoster; 05/06/17 04:43 PM.