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Oh you're going to walk past me and get to my healer?
What if you didn't?

That's what this suggestion is for. I have a friend who loves being on the front line, and being able to screen for his allies, peel worrisome enemies and the like.

However, with the current system that's a little harder to do.

I would like to see the implementation of a way to equip two shields! The first would grant the 'Shields Up' ability and the second would give another ability that for 3 (or more!) turns, expands the Attack of Opportunity range and gives you a chance to inflict slow on hit (or cripple on a crit!). Additionally it should allow you to attack any number of enemies once per round with Attacks of Opportunity.

Additionally the second shield equipped should give you the ability to attack or shield bash using a percentage of the total defense the shield provides + STR or maybe + CON.

Why do this?

A relatively small change like this can open up a whole new WORLD of play styles.

Remove the apparent penalties for playing in a slightly different way and REWARD players for getting creative and using teamwork.

Also these edits show that Larian continues to be the best by listening to and providing changes that are requested.




ON a side note -
I super love using a 1h Weapon and a Wand, but currently it is not very viable. I would be ecstatic if this would be implemented as well, as it is my preferred way to play in most other games (but never Divinity because it isn't available:( )




Last edited by vometia; 09/06/17 03:13 PM. Reason: formatting
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Get a spear user if you need that desperately a interceptor.Alternatively you could have a conjurer in your party and do totem summon netherswap combo on the totem and healer.

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Wielding two shields is overly silly for the current tone of the game. They will be adding different ways to tank, protect allies, taunt, reposition enemies, etc, without having two shields. Gigantic shields that you wield with two hands would be slightly less ridiculous, but still wouldn't really make that much sense as a way to improve your ability to actually protect allies. Realistically a tank needs to demonstrate that it's at least somewhat of a threat. A guy with a giant shield probably wouldn't be as scary as an archer or mage.

Single handed weapon and wand, while also kind of silly, is cooler, and given you can already equip such a combo, it should function somehow.

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I loved the dual shield builds in Dark Souls 2 and Dark Souls 3, but as Baardvark said, it may not fit the tone of the game. Maybe then such a thing could be modded? think

I've been digging into some of the unobtainable spells recently, and there is an ability that triggers when someone gets within range (displayed by a circle outline surrounding your character). It's kind of interesting the way it works:

You toggle on this sort of "stance", which then unlocks a few abilities (kind of like a permanent polymorph). One of those abilities is this melee range trigger spell, which lasts for a few turns, and hits an enemy when they walk into range. It's like a reverse attack of opportunity, with slightly bigger radius. The way the AI interacted with it was interesting as well. Ranged enemies would purposefully try to stay outside the circle (this mage with dual wands was unable to attack me, as she didn't want to enter the circle), and melee enemies with armor would charge in.

I mention this because depending on if we can get this ability in-game or not, it could provide another means for zone control. I imagine stacking this with Opportunity would work pretty well (provided they both can trigger when enemies move in and out of range).

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Originally Posted by LaughingLeader
I loved the dual shield builds in Dark Souls 2 and Dark Souls 3, but as Baardvark said, it may not fit the tone of the game. Maybe then such a thing could be modded? think

I've been digging into some of the unobtainable spells recently, and there is an ability that triggers when someone gets within range (displayed by a circle outline surrounding your character). It's kind of interesting the way it works:

You toggle on this sort of "stance", which then unlocks a few abilities (kind of like a permanent polymorph). One of those abilities is this melee range trigger spell, which lasts for a few turns, and hits an enemy when they walk into range. It's like a reverse attack of opportunity, with slightly bigger radius. The way the AI interacted with it was interesting as well. Ranged enemies would purposefully try to stay outside the circle (this mage with dual wands was unable to attack me, as she didn't want to enter the circle), and melee enemies with armor would charge in.

I mention this because depending on if we can get this ability in-game or not, it could provide another means for zone control. I imagine stacking this with Opportunity would work pretty well (provided they both can trigger when enemies move in and out of range).



That would certainly be an interesting option! I don't like the idea of using spears as an interceptor because it makes you go fairly deep in finesse to get any kind of damage and even then you're only KINDA performing the role. I agree with a 4 man party generally you won't need this kind of thing but I typically run 2 or 3 man with characters in very specialized roles. As such, currently there is nothing that quite fills this niche (other than just teleporting the everloving hell out of enemies and allies - which is janky as all get out).

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I like the two shields being equipped for defensive purposes. Don't need to be able to attack with one. Just able to equip an extra one for more defense.


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