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Since each technique ("One handed weapon" and "Weapon + Shield") each have its own skill tree, why would one pick the former instead of the latter ? (except of course if one is at the beginning of the game and still has not found any shield yet)

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I think the "with shield" skill is more for defending with your shield against slashing piercing....


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had a little discussion with the QA guys about that

the one handed is for one handed weapon only
with shield is weapon in combination with shield

without shield, your speed should be faster
I would agree if the shield armor bonus and the speed advantage were large enough. Haven't seen any difference yet in act1 though.


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Now the next question is can a quick one-handed weapon out perform a powerful two-handed weapon?

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Well it all depends on the maths. If say the 2-h weapon does 50% more damage (in average and all other things being equal) than a 1-h weapon, but the 1-h weapon is 50% quicker it evens out.

One advantage of the 1-h weapon though is more opportunities to land Death Blows.


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[quote]One advantage of the 1-h weapon though is more opportunities to land Death Blows./quote]
Yes but that doesn't mean it's more successfull. I belief the skill in deathblow increases your chance for that to happen. If the chance it happens is higher with a two handed weapon then that should level things out again.


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in technical terms
you could make your character a damage dealer with one handed or two handed swords
if you want a tank, make him +shield

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now that is thw way to put it!

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I hope it's a bit explained in the manual which weapons use which skill (bashing, piercing,...)

cuz otherwise you'll have to guess in the beginning of the game and maybe wrongly invest skillpoints


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i was thinking the same thing.....and if so
i'll probably be starting over,....more than once! <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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Or you could just make do and see how the game turns out... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Since when do we get to plan our lives like that?

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The description of the weapon gives its damage type. A short sword will list the damage as 'slashing: 6-15', while a bow is 'piercing: 3-15', etc.

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true Raze, but you don't have every type of weapon in the beginning of the game right?
so if you'd want to specialize in a certain weapon type you'd want to know in what skills to invest right?

besides... what's the level that you'll prolly reach by the end of the game ?? if you have so many skills I'm thinking you'll need more levels to invest enough in some of them not ??


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Well, I'd wait until I actually had the weapon before investing any skill points into improving it. It couldn't hurt to list the weapons types by category in the manual, though. I wouldn't have guessed that crossbows do crushing damage, and there are some weapons that can be used multiple ways (ie slashing or piercing).

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Deathknight was writing the manual, I'm sure he put it in <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

and it's full of witty aliterations!
like "the dreaded demon" rofl

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Deathknight was writing the manual, I'm sure he put it in <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Well, sorry, but I haven't. There wasn't enough room to list all the stuff you can use, pick up and/or equip AND their stats. I think it's pretty obvious that a mace and a club do crushing damage, and a sword and a claymore do slashing damage. I would have liked to write a 300-page manual, of course, but that wasn't an option <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> (To be completely honest, the manual had to be finished a lot earlier than the game itself, so I couldn't put in stuff that was likely to get some last-minute changes...)

Either you can save your first skillpoints, or you can put 'em in a skillpath anyway and unlearn them later on. When you're a low-level character, unlearning doesn't cost that much. So suppose you find a club early on in the game, it does pay off to put a skillpoint in crushing accuracy or crushing damage, and you can unlearn it easily once you're going for another weapon type.

Actually, this discussion is perfectly portraying the whole idea behind the skill system and the combat system: the agony of choice and the *different* specializations your character can draw strength from. For instance, some monsters will have a high resistance against slashing damage, so why only invest in slashing? Why hold on to one (type of) weapon? I would like to think of my warrior char as an all-rounder, a man or woman with a lot of talents, not just "the one"...

It's the same deal for wizards: why only boost "elemental attack > fire" if there are creatures that have 100% fire resistance? Why only boost "elemental curse > earth" if there are creatures that are already very vulnerable against earth attacks?

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It's the same deal for wizards: why only boost "elemental attack > fire" if there are creatures that have 100% fire resistance?

mud golems = ouch


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